Games Crafters Play
Keywords
Computational craft; Craft games; Diversity in games; Games
Abstract
In this paper, we seek to extend the definition and scope of discourse surrounding creative games and play by looking outside the communities traditionally represented in the conception of "gamer" and game studies. Through an examination of games popular in craft communities, particularly that of the textile craft spaces dominated by women, we propose a new model for merging craft play with existing representations and understanding of "craft" and craft systems as a part of gaming. Drawing upon the community-oriented, challenge-centered models we discuss in this paper, we offer potential avenues for game designers to pursue inclusive, feminist design and rethinking creative modalities of play.
Publication Date
8-7-2018
Publication Title
ACM International Conference Proceeding Series
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/3235765.3235802
Copyright Status
Unknown
Socpus ID
85055479467 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85055479467
STARS Citation
Sullivan, Anne; Salter, Anastasia; and Smith, Gillian, "Games Crafters Play" (2018). Scopus Export 2015-2019. 7676.
https://stars.library.ucf.edu/scopus2015/7676