Games Crafters Play

Keywords

Computational craft; Craft games; Diversity in games; Games

Abstract

In this paper, we seek to extend the definition and scope of discourse surrounding creative games and play by looking outside the communities traditionally represented in the conception of "gamer" and game studies. Through an examination of games popular in craft communities, particularly that of the textile craft spaces dominated by women, we propose a new model for merging craft play with existing representations and understanding of "craft" and craft systems as a part of gaming. Drawing upon the community-oriented, challenge-centered models we discuss in this paper, we offer potential avenues for game designers to pursue inclusive, feminist design and rethinking creative modalities of play.

Publication Date

8-7-2018

Publication Title

ACM International Conference Proceeding Series

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/3235765.3235802

Socpus ID

85055479467 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85055479467

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