Improving Social Presence With A Virtual Human Via Multimodal Physical–Virtual Interactivity In Ar

Keywords

Augmented reality; Context-awareness; Copresence; Physical–virtual interactivity; Social presence; Virtual human

Abstract

In a social context where a real human interacts with a virtual human (VH) in the same space, one’s sense of social/copresence with the VH is an important factor for the quality of interaction and the VH’s social influence to the human user in context. Although augmented reality (AR) enables the superposition of VHs in the real world, the resulting sense of social/co-presence is usually far lower than with a real human. In this paper, we introduce a research approach employing multimodal interactivity between the virtual environment and the physical world, where a VH and a human user are co-located, to improve the social/co-presence with the VH. A preliminary study suggests a promising effect on the sense of copresence with a VH when a subtle airflow from a real fan can blow a virtual paper and curtains next to the VH as a physical–virtual interactivity. Our approach can be generalized to support social/co-presence with any virtual contents in AR beyond the particular VH scenarios.

Publication Date

4-20-2018

Publication Title

Conference on Human Factors in Computing Systems - Proceedings

Volume

2018-April

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1145/3170427.3180291

Socpus ID

85052025362 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85052025362

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