The Paradox Of Preference Vs. Performance: Towards A Unified View Of Simulation Experience
Abstract
Interactive simulation is one of the most prominent methods used to train and measure learning outcomes across multiple disciplines. Despite the ubiquity of simulation-based training in a variety of domains including nursing, serious games, military operations, etc., there is a paucity of research on how simulation experience is defined and how individual differences impact user experience. Towards this end, this paper provides a critical review of the existing literature. We describe how we can leverage existing findings and emergent themes to better understand and define simulation experience, and we outline areas for further investigation of the role of individual differences in user experience to enhance not only training outcomes, but also perception of simulation.
Publication Date
1-1-2018
Publication Title
Proceedings of the Human Factors and Ergonomics Society
Volume
3
Number of Pages
1459-1463
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1177/1541931218621331
Copyright Status
Unknown
Socpus ID
85072758189 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85072758189
STARS Citation
Kapalo, Katelynn A.; Pfeil, Kevin P.; Wisniewski, Pamela; and LaViola, Joseph J., "The Paradox Of Preference Vs. Performance: Towards A Unified View Of Simulation Experience" (2018). Scopus Export 2015-2019. 8923.
https://stars.library.ucf.edu/scopus2015/8923