The Paradox Of Preference Vs. Performance: Towards A Unified View Of Simulation Experience

Abstract

Interactive simulation is one of the most prominent methods used to train and measure learning outcomes across multiple disciplines. Despite the ubiquity of simulation-based training in a variety of domains including nursing, serious games, military operations, etc., there is a paucity of research on how simulation experience is defined and how individual differences impact user experience. Towards this end, this paper provides a critical review of the existing literature. We describe how we can leverage existing findings and emergent themes to better understand and define simulation experience, and we outline areas for further investigation of the role of individual differences in user experience to enhance not only training outcomes, but also perception of simulation.

Publication Date

1-1-2018

Publication Title

Proceedings of the Human Factors and Ergonomics Society

Volume

3

Number of Pages

1459-1463

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/1541931218621331

Socpus ID

85072758189 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85072758189

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