Gamification Of An Undergraduate Psychology Statistics Lab: Benefits To Perceived Competence

Keywords

Game elements; Gamified learning; Intrinsic motivation; Motivation; Statistics education research; Teaching strategies

Abstract

Teaching undergraduate psychology statistics poses challenges to instructors and students due to the perceived complexity of the material and lack of student motivation. With the goal of boosting student competency and engagement in statistics, our study introduced a gamified learning environment into the laboratory portion of the undergraduate psychology statistics course in which the gamified learning group was compared to the traditional group. Changes in intrinsic motivation, perceived competence, and objective pre- and post-test course content were assessed. Objective posttest scores were positively associated with perceived competence in statistics for the gamified learning group. Perceived competence is a strong predictor of achievement and foundational prerequisite of intrinsic motivation, suggesting that in contrast with the traditional group, students in the gamified group were further on the path towards developing intrinsic motivation and improved scholastic achievement.

Publication Date

11-1-2018

Publication Title

Statistics Education Research Journal

Volume

17

Issue

2

Number of Pages

255-265

Document Type

Article

Personal Identifier

scopus

Socpus ID

85058969957 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85058969957

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