Gamification Of An Undergraduate Psychology Statistics Lab: Benefits To Perceived Competence
Keywords
Game elements; Gamified learning; Intrinsic motivation; Motivation; Statistics education research; Teaching strategies
Abstract
Teaching undergraduate psychology statistics poses challenges to instructors and students due to the perceived complexity of the material and lack of student motivation. With the goal of boosting student competency and engagement in statistics, our study introduced a gamified learning environment into the laboratory portion of the undergraduate psychology statistics course in which the gamified learning group was compared to the traditional group. Changes in intrinsic motivation, perceived competence, and objective pre- and post-test course content were assessed. Objective posttest scores were positively associated with perceived competence in statistics for the gamified learning group. Perceived competence is a strong predictor of achievement and foundational prerequisite of intrinsic motivation, suggesting that in contrast with the traditional group, students in the gamified group were further on the path towards developing intrinsic motivation and improved scholastic achievement.
Publication Date
11-1-2018
Publication Title
Statistics Education Research Journal
Volume
17
Issue
2
Number of Pages
255-265
Document Type
Article
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
85058969957 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85058969957
STARS Citation
Hazan, Beliz; Zhang, Wei; Olcum, Ecem; Bergdoll, Rose; and Grandoit, Evan, "Gamification Of An Undergraduate Psychology Statistics Lab: Benefits To Perceived Competence" (2018). Scopus Export 2015-2019. 9240.
https://stars.library.ucf.edu/scopus2015/9240