Mixed Reality Environments In Teaching And Learning English
Abstract
The purpose of this chapter is to familiarize readers with various forms of mixed reality environments that are used in different countries in the field of education including teaching and learning English. MiRTLE, The MARVEL Project, TIWE Linguistico, SMALLab, Virtual Touch Toolkit, SimSchool®, Second Life, and TLE TeachLivE™ are some of these technological advances that will be discussed in detail. Further explanation about the current and future use of TLE TeachLivE™ as well as other possible forms of mixed reality environments is also provided. The chapter concludes with current limitations of mixed reality environments and potential future research and applications.
Publication Date
6-8-2018
Publication Title
Cross-Cultural Perspectives on Technology-Enhanced Language Learning
Number of Pages
187-202
Document Type
Article; Book Chapter
Personal Identifier
scopus
DOI Link
https://doi.org/10.4018/978-1-5225-5463-9.ch011
Copyright Status
Unknown
Socpus ID
85059653624 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85059653624
STARS Citation
Ashtari, Nooshan, "Mixed Reality Environments In Teaching And Learning English" (2018). Scopus Export 2015-2019. 9412.
https://stars.library.ucf.edu/scopus2015/9412