15 Years Of Research On Redirected Walking In Immersive Virtual Environments
Keywords
computer graphics; redirected walking; spatial interfaces; virtual reality; virtual travel
Abstract
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space. This is accomplished by introducing unnoticeable rotations to the virtual environment-a technique called redirected walking. This paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago.
Publication Date
3-1-2018
Publication Title
IEEE Computer Graphics and Applications
Volume
38
Issue
2
Number of Pages
44-56
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/MCG.2018.111125628
Copyright Status
Unknown
Socpus ID
85041182133 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85041182133
STARS Citation
Nilsson, Niels Christian; Peck, Tabitha; Bruder, Gerd; Hodgson, Eri; and Serafin, Stefania, "15 Years Of Research On Redirected Walking In Immersive Virtual Environments" (2018). Scopus Export 2015-2019. 9775.
https://stars.library.ucf.edu/scopus2015/9775