An Unsupervised Game-Theoretic Approach To Saliency Detection
Keywords
Saliency; salient object detection; visual attention
Abstract
We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency Game, in which image regions are players who choose to be 'background' or 'foreground' as their pure strategies. A payoff function is constructed by exploiting multiple cues and combining complementary features. Saliency maps are generated according to each region's strategy in the Nash equilibrium of the proposed Saliency Game. Second, we explore the complementary relationship between color and deep features and propose an iterative random walk algorithm to combine saliency maps produced by the Saliency Game using different features. Iterative random walk allows sharing information across feature spaces, and detecting objects that are otherwise very hard to detect. Extensive experiments over six challenging data sets demonstrate the superiority of our proposed unsupervised algorithm compared with several state-of-the-art supervised algorithms.
Publication Date
9-1-2018
Publication Title
IEEE Transactions on Image Processing
Volume
27
Issue
9
Number of Pages
4545-4554
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/TIP.2018.2838761
Copyright Status
Unknown
Socpus ID
85047194976 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85047194976
STARS Citation
Zeng, Yu; Feng, Mengyang; Lu, Huchuan; Yang, Gang; and Borji, Ali, "An Unsupervised Game-Theoretic Approach To Saliency Detection" (2018). Scopus Export 2015-2019. 9790.
https://stars.library.ucf.edu/scopus2015/9790