Training For Vigilance On The Move: A Video Game-Based Paradigm For Sustained Attention

Keywords

IED detection; knowledge of results; Sustained attention; transfer of training; video game-based vigilance; vigilance

Abstract

The capacity for superior vigilance can be trained by using knowledge of results (KR). Our present experiments demonstrate the efficacy of such training using a first-person perspective movement videogame-based platform in samples of students and Soldiers. Effectiveness was assessed by manipulating KR during a training phase and withdrawing it in a subsequent transfer phase. Relative to a no KR control condition, KR systematically improved performance for both Soldiers and students. These results build upon our previous findings that demonstrated that a video game-based platform can be used to create a movement-centred sustained attention task with important elements of traditional vigilance. The results indicate that KR effects in sustained attention extend to a first person perspective movement based paradigm, and that these effects occur in professional military as well as a more general population. Such sustained attention training can save lives and the present findings demonstrate one particular avenue to achieve this goal. Practitioner Summary: Sustained attention can be trained by means of knowledge of results using a videogame-based platform with samples of students and Soldiers. Four experiments demonstrate that a dynamic, first-person perspective video game environment can serve to support effective sustained attention training in professional military as well as a more general population.

Publication Date

4-3-2018

Publication Title

Ergonomics

Volume

61

Issue

4

Number of Pages

482-505

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1080/00140139.2017.1397199

Socpus ID

85040984401 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85040984401

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