Training For Vigilance On The Move: A Video Game-Based Paradigm For Sustained Attention
Keywords
IED detection; knowledge of results; Sustained attention; transfer of training; video game-based vigilance; vigilance
Abstract
The capacity for superior vigilance can be trained by using knowledge of results (KR). Our present experiments demonstrate the efficacy of such training using a first-person perspective movement videogame-based platform in samples of students and Soldiers. Effectiveness was assessed by manipulating KR during a training phase and withdrawing it in a subsequent transfer phase. Relative to a no KR control condition, KR systematically improved performance for both Soldiers and students. These results build upon our previous findings that demonstrated that a video game-based platform can be used to create a movement-centred sustained attention task with important elements of traditional vigilance. The results indicate that KR effects in sustained attention extend to a first person perspective movement based paradigm, and that these effects occur in professional military as well as a more general population. Such sustained attention training can save lives and the present findings demonstrate one particular avenue to achieve this goal. Practitioner Summary: Sustained attention can be trained by means of knowledge of results using a videogame-based platform with samples of students and Soldiers. Four experiments demonstrate that a dynamic, first-person perspective video game environment can serve to support effective sustained attention training in professional military as well as a more general population.
Publication Date
4-3-2018
Publication Title
Ergonomics
Volume
61
Issue
4
Number of Pages
482-505
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1080/00140139.2017.1397199
Copyright Status
Unknown
Socpus ID
85040984401 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85040984401
STARS Citation
Szalma, J. L.; Daly, T. N.; Teo, G. W.L.; Hancock, G. M.; and Hancock, P. A., "Training For Vigilance On The Move: A Video Game-Based Paradigm For Sustained Attention" (2018). Scopus Export 2015-2019. 9825.
https://stars.library.ucf.edu/scopus2015/9825