game, games, educational, educational game, learning, learning game, brain, psychology, psychology game, serious game, serious games, empirical, students
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These results have important implications in the design of educational psychology games and for educational game designers and artists exploring the possibility of using a two-dimensional retro-style structure.
Well Played a journal on video games, value and meaning
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
College of Arts and Humanities
Fanfarelli, Joey R. and Vie, Stephanie, "Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and function" (2015). Faculty Scholarship and Creative Works. 109.
Adult and Continuing Education Commons, Cognitive Psychology Commons, Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Game Design Commons, Instructional Media Design Commons, Interactive Arts Commons, Other Psychology Commons, Scholarship of Teaching and Learning Commons, Science and Mathematics Education Commons