Virtual Reality in Destination Marketing: Telepresence, Social Presence, and Tourists’ Visit Intentions
Keywords
(re)visit intention; social presence; stimulus-organism-response (SOR) model; telepresence; virtual reality
Abstract
Destination marketing organizations (DMOs) have widely adopted virtual reality (VR) commercials to highlight attractions for potential tourists and encourage visitation. This study extends the stimulus-organism-response (SOR) model by incorporating telepresence and social presence as stimuli and elucidating these factors' possible interplay in jointly shaping users' cognition, affection, and (re)visit intentions. A 2 × 2 between-subjects experiment was conducted with a sample of 254 participants. Results showed that VR commercials with higher telepresence elicited stronger (re)visit intention, and this effect was mediated by cognition (i.e., education) and affection (i.e., entertainment, and esthetics). Such causal effects appeared stronger in contexts with lower levels of social presence. Findings offer valuable insight into the design of destination VR commercials.
Publication Date
12-2022
Original Citation
Ying, T., Tang, J., Ye, S., Tan, X., & Wei, W. (2022). Virtual Reality in Destination Marketing: Telepresence, Social Presence, and Tourists’ Visit Intentions. Journal of Travel Research, 61(8), 1738–1756. https://doi.org/10.1177/00472875211047273
Document Type
Paper
Language
English
Source Title
Journal of Travel Research
Volume
61
Issue
8
Copyright Status
Publisher retained
College
Rosen College of Hospitality Management
Location
Rosen College of Hospitality Management
STARS Citation
Ying, Tianyu; Tang, Jingyi; Ye, Shun; Tan, Xiaoyuan; and Wei, Wei, "Virtual Reality in Destination Marketing: Telepresence, Social Presence, and Tourists’ Visit Intentions" (2022). Faculty Scholarship and Creative Works. 1157.
https://stars.library.ucf.edu/ucfscholar/1157