Keywords
Gamification; Escape rooms; Game-based learning
Abstract
This supplemental document supports a publication titled Gamifying the Library: Theoretical Foundations, Pedagogical Principles, and Practical Applications by providing a practical implementation guide for a library-based escape room. Designed for librarians and educators seeking to replicate or adapt the activity, the document details the materials required, the initial room setup, and the step-by-step process for resetting the space between sessions.
The materials list includes all physical components necessary to facilitate gameplay. The setup section outlines how to arrange the room, sequence puzzles, and prepare instructional elements to ensure a smooth and engaging participant experience. The reset procedures offer a clear, efficient workflow for restoring the room to its original state, enabling repeated use. Together, these components provide a scalable and reproducible framework that complements the theoretical and pedagogical discussions in the main article, supporting practitioners in translating game-based learning concepts into practice.
Publication Date
2026
Document Type
Other Presentation
Copyright Status
Author retained
STARS Citation
Rubin, Mary; Ramsingh, Devika; and Cumberbatch, Nardia, "Setting Up & Resetting the Escape Room" (2026). Faculty Scholarship and Creative Works. 1344.
https://stars.library.ucf.edu/ucfscholar/1344
Accessibility Statement
This item was created or digitized prior to April 24, 2027, or is a reproduction of legacy media created before that date. It is preserved in its original, unmodified state specifically for research, reference, or historical recordkeeping. In accordance with the ADA Title II Final Rule, the University Libraries provides accessible versions of archival materials upon request. To request an accommodation for this item, please submit an accessibility request form.