Exploring the Dimensions of Self-Efficacy in Virtual World Learning: Environment, Task, and Content
Contributors
Steven Hornik Richard Johnson
Keywords
virtual world, three-dimensional multi-user virtual environment (3D MUVE), Second Life, self-efficacy, financial accounting education
Abstract
This study explores the dimensionality of college students' self-efficacy related to their academic activities in the open-ended virtual world of Second Life (SL). To do this, relevant dimensions of self-efficacy were theoretically derived, and items to measure these dimensions were developed and then assessed using a survey methodology. Using data from 486 students enrolled in an introductory accounting course supplemented by the use of SL, the results of this study confirm the distinction of three dimensions of self-efficacy: Virtual World-Environment Self-Efficacy (VWE-SE), Learning Domain Self-Efficacy (LD-SE), and Virtual World-Learning Domain SelfEfficacy (VWLD-SE). Additionally, this study found that both VWE-SE and VWLD-SE were correlated with course learning. Implications for research and course design are discussed.
Publication Date
6-2014
Original Citation
deNoyelles, A., Hornik, S., & Johnson, R. (2014). Exploring the dimensions of self-efficacy in virtual world learning: Environment, task, and content. MERLOT Journal of Online Learning and Teaching, 10(2), 255-271.
Number of Pages
255-271
Document Type
Paper
Source Title
MERLOT Journal of Online Learning and Teaching
Volume
10
Issue
2
Copyright Date
2014
Publication Version
Publisher's version
Rights
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
College
Information Technologies & Resources
Location
Orlando (Main) Campus
Department
Center for Distributed Learning
STARS Citation
deNoyelles, Aimee, "Exploring the Dimensions of Self-Efficacy in Virtual World Learning: Environment, Task, and Content" (2014). Faculty Scholarship and Creative Works. 4.
https://stars.library.ucf.edu/ucfscholar/4