This work presents a system for the design and implementation of tools that support the editing of room-scale scans within a virtual reality environment, in real time. The moniker REVRRSS ("reverse") thus stands for Real-time Editing (in) Virtual Reality (of) Room Scale Scans. The tools were evaluated for usefulness based upon whether they meet the criterion of real time usability. Users evaluated the editing experience with traditional keyboard-video-mouse compared to a head mounted display and hand-held controllers for Virtual Reality. Results show that users prefer the VR approach. The quality of the finished product when using VR is comparable to that of traditional desktop controls. The architecture developed here can be adapted to innumerable future projects and tools.
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Laviola II, Joseph
Master of Science (M.S.)
College of Engineering and Computer Science
Length of Campus-only Access
Masters Thesis (Open Access)
Greenwood, Charles, "Realtime Editing in Virtual Reality for Room Scale Scans" (2019). Electronic Theses and Dissertations, 2004-2019. 6302.