Abstract

This thesis presents a visual design exploration of video game storytelling in physical themed environments, specifically, theme parks. The theme park industry has only recently begun to tap into the video game market, with seasonal attractions and events in parks, and the first fully video game dedicated land, Super Nintendo World at Universal Studios Japan. As theme park companies further seek out the most popular and profitable video game Intellectual Properties (IP), it will be imperative to create the most authentic video game experiences possible. The guest experience will hinge upon the successful adaptation of gameplay; creating the story around each individual as if they are the main character or party. This is a key concept that has yet to be achieved in any video game theme park attraction. The research and development in this thesis present design solutions to combat the limitations of existing video game experiences in theme parks. The new theme park model proposed provides an immersive guest experience that puts each guest or group at the center of a game's story and propels them through space via innovations in operations and interactives, creating a unique experience for all. This general model can then be overlayed with any video game IP, to be utilized in any park, by any company, to varying degrees of scale and complexity.

Notes

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Graduation Date

2022

Semester

Spring

Advisor

Weishar, Peter

Degree

Master of Fine Arts (M.F.A.)

College

College of Arts and Humanities

Department

Theatre

Degree Program

Theatre; Themed Experience

Format

application/pdf

Identifier

CFE0009023; DP0026356

URL

https://purls.library.ucf.edu/go/DP0026356

Language

English

Release Date

May 2022

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

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