Abstract
Virtual reality (VR) games and educational systems commonly employ interaction cues to provide information on how to take appropriate actions at particular moments. Interaction cues can be employed for different purposes, such as informing the user to look, go, pick, and operate. Additionally, different types of interaction cues can directly affect usability and user experiences. In our early research, we conducted two ecologically valid empirical studies with a preexisting VR training application and evaluated the effects of delayed interaction cues, in addition to comparing the purposes of interaction cues for learning and retention. Our results indicated that immediate interaction cues afford significantly faster training times than delayed interaction cues. Additionally, with further analyses, we found that immediate interaction cues afford significantly better retention of task performance than delayed interaction cues, and the purpose of an interaction cue also has a significant effect on task learning and retention. We then developed the Online Methodology for Interaction Cue Evaluation (OnMICE) to overcome the limitations imposed by the COVID-19 pandemic on participant availability. We used OnMICE to evaluate the effects of interaction cues and replicated evaluation results of a prior VR-based study. To better understand interaction cues, we have also presented a new methodology for analyzing interaction cues based on the concept of examining their systemic functional grammar (SFG), which we call the Methodology for Analyzing the Grammar of Interaction Cues (MAGIC).Our MAGIC methodology inherently yields five grammatical properties of interaction cues, which can be used to predict whether one cue will outperform another. We have used our OnMICE methodology to demonstrate the efficacy of our MAGIC methodology. In conclusion, we have presented several methods for analyzing interaction cues for VR applications.
Notes
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Graduation Date
2023
Semester
Summer
Advisor
McMahan, Ryan
Degree
Doctor of Philosophy (Ph.D.)
College
College of Engineering and Computer Science
Department
Computer Science
Degree Program
Computer Science
Identifier
CFE0009883; DP0028416
URL
https://purls.library.ucf.edu/go/DP0028416
Language
English
Release Date
February 2024
Length of Campus-only Access
None
Access Status
Doctoral Dissertation (Open Access)
STARS Citation
Hu, Xinyu, "Methodologies for Evaluating Interaction Cues for Virtual Reality" (2023). Electronic Theses and Dissertations, 2020-2023. 1912.
https://stars.library.ucf.edu/etd2020/1912