Abstract
The Technical World of Warcraft explores the various technical instruction elements of World of Warcraft, more specifically observing issues faced by players who take on content at the highest level. The thesis raises the problem of the in-game technical documentation being utterly ineffective for the aforementioned players, causing them to create their own technical documents. While observing the environment found exclusively within the game, research from Jennifer DeWinter and Ryan Moeller, Mark Chen, Sarah Bishop, and more, is used to analyze the game's instructional elements from a critical angle. Several job listings from other major game development companies are also used to bring forward the idea that Activision-Blizzard does not have technical communicators creating their own in-game technical instruction. By considering these factors, the study calls attention to an area within the gaming industry that technical communicators could provide a great benefit and create better support for those who do enjoy video games.
Notes
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Graduation Date
2021
Semester
Summer
Advisor
Raffel, Sara
Degree
Master of Arts (M.A.)
College
College of Arts and Humanities
Department
English
Degree Program
English; English Technical Writing
Format
application/pdf
Identifier
CFE0008661;DP0025392
URL
https://purls.library.ucf.edu/go/DP0025392
Language
English
Release Date
August 2021
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Location
UCF Online
STARS Citation
Hampton, Derek, "The Technical World of Warcraft" (2021). Electronic Theses and Dissertations, 2020-2023. 690.
https://stars.library.ucf.edu/etd2020/690