Abstract

The Technical World of Warcraft explores the various technical instruction elements of World of Warcraft, more specifically observing issues faced by players who take on content at the highest level. The thesis raises the problem of the in-game technical documentation being utterly ineffective for the aforementioned players, causing them to create their own technical documents. While observing the environment found exclusively within the game, research from Jennifer DeWinter and Ryan Moeller, Mark Chen, Sarah Bishop, and more, is used to analyze the game's instructional elements from a critical angle. Several job listings from other major game development companies are also used to bring forward the idea that Activision-Blizzard does not have technical communicators creating their own in-game technical instruction. By considering these factors, the study calls attention to an area within the gaming industry that technical communicators could provide a great benefit and create better support for those who do enjoy video games.

Notes

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Graduation Date

2021

Semester

Summer

Advisor

Raffel, Sara

Degree

Master of Arts (M.A.)

College

College of Arts and Humanities

Department

English

Degree Program

English; English Technical Writing

Format

application/pdf

Identifier

CFE0008661;DP0025392

URL

https://purls.library.ucf.edu/go/DP0025392

Language

English

Release Date

August 2021

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Location

UCF Online

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