Abstract
Gamification has been used extensively to examine consumers' behavioral intentions. The existing empirical studies discussing the effectiveness of gamification and hotel guests' behavioral intentions are still in scarcity. The purpose of this study is to investigate the impact of achievements on hotel guests' energy-saving behavioral intentions and revisiting intentions. The theory of planned behavior (TPB) was used to understand hotel guests' decision-making process and test the impact of achievements on three TPB indicators (attitudes towards a behavior, subjective norms, and perceived behavioral control). This study further examined the effects of three TPB indicators on consumers' intentions to use gamification, intentions to save energy, and intentions to revisit a hotel. A total of 437 questionnaires were collected for data analysis through an online self-administrative survey on Amazon M-Turk. Exploratory Factor Analysis (EFA) was used to determine the achievements' measurements. A series of regression analyses were employed to test the impacts of achievements on behavioral intentions. The results of the EFA identified two key dimensions of achievements (i.e., achievement motivation and achievement difficulty). The results of a series of regression analyses indicated that achievements had a significant and positive impact on attitudes towards using achievement-based energy-saving gamification (ABESG) and subjective norms. However, achievements had a significant but partially positive impact on perceived behavioral control. Three TPB indicators had a significant and positive impact on intentions to use ABESG. Intentions to use ABESG had a significant and positive impact on energy-saving intentions and revisiting intentions. The findings of this study verified the effectiveness of achievements on intentions to use gamification, intentions to save energy, and intentions to revisit a hotel. The theoretical implications of this study are its contribution to two core areas. The first core area is the empirical study of achievements on behavioral intentions. The second core area is the extension of TPB under the gamification studies to hotel guests' intentions to save energy and intentions to revisit a hotel. The managerial implications of this study indicate the importance of achievements' design to motivate consumers' energy-saving behavioral intentions, leading to sustainability and marketing strategies in hotel sectors.
Notes
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Graduation Date
2021
Semester
Fall
Advisor
Kang, Juhee
Degree
Master of Science (M.S.)
College
Rosen College of Hospitality Management
Department
Hospitality Services
Degree Program
Hospitality and Tourism Management
Format
application/pdf
Identifier
CFE0008915; DP0026194
URL
https://purls.library.ucf.edu/go/DP0026194
Language
English
Release Date
December 2024
Length of Campus-only Access
3 years
Access Status
Masters Thesis (Campus-only Access)
Location
Rosen College of Hospitality Management
STARS Citation
Wu, Aili, "Assessing Guests' Energy-saving Behavioral Intentions Through Gamification: An Extension of TPB Model in a Hotel Context" (2021). Electronic Theses and Dissertations, 2020-2023. 944.
https://stars.library.ucf.edu/etd2020/944
Restricted to the UCF community until December 2024; it will then be open access.