An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior

Authors

    Authors

    T. L. Dietz

    Comments

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    Abbreviated Journal Title

    Sex Roles

    Keywords

    TELEVISION; IMAGES; WOMEN; MEDIA; RAPE; PLAY; Psychology, Developmental; Psychology, Social; Women's Studies

    Abstract

    Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis' reveals that traditional gender roles and violence are central to many games in the sample. There were no female characters in 41% of the games with characters. In 28% of these, women were portrayed as sex objects. Nearly 80% of the games included aggression or violence as part of the strategy or object. While 27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21% depicted violence directed at women. Most of the characters in die games were Anglo.

    Journal Title

    Sex Roles

    Volume

    38

    Issue/Number

    5-6

    Publication Date

    1-1-1998

    Document Type

    Article

    Language

    English

    First Page

    425

    Last Page

    442

    WOS Identifier

    WOS:000072748200006

    ISSN

    0360-0025

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