An Optimal Parallel Algorithm For Volume Ray Casting

Authors

    Authors

    V. Goel;A. Mukherjee

    Comments

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    Abbreviated Journal Title

    Visual Comput.

    Keywords

    Volume Visualization; Parallel Computation; Volume Rendering; Parallel; Architecture; Display; Objects; Computer Science, Software Engineering

    Abstract

    Volume rendering by ray casting is computationally expensive. For interactive volume visualization, rendering must be done in real time (30 frames/s). Since the typical size of a 3D dataset is 256(3), parallel processing is imperative. In this paper, we present an O(log n) EREW algorithm for volume rendering. We use O(n(3)) processors that can be optimized to O(log(3) n) time with O(n(3)/log(3)n) processors. We have implemented our algorithm on a MasPar MP-1. The implementation results show that a frame of size 256(3) is generated in Ils by 4096 processors. This time can be further reduced by the use of large number of processors.

    Journal Title

    Visual Computer

    Volume

    12

    Issue/Number

    1

    Publication Date

    1-1-1996

    Document Type

    Article

    Language

    English

    First Page

    26

    Last Page

    39

    WOS Identifier

    WOS:A1996UM03100003

    ISSN

    0178-2789

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