Subsurface texture mapping

Authors

    Authors

    G. Francois; S. Pattanaik; K. Bouatouch;G. Breton

    Comments

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    Abbreviated Journal Title

    IEEE Comput. Graph. Appl.

    Keywords

    Computer Science, Software Engineering

    Abstract

    Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation.

    Journal Title

    Ieee Computer Graphics and Applications

    Volume

    28

    Issue/Number

    1

    Publication Date

    1-1-2008

    Document Type

    Article

    Language

    English

    First Page

    34

    Last Page

    42

    WOS Identifier

    WOS:000251686900006

    ISSN

    0272-1716

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