Title
Temporal radiance caching
Abbreviated Journal Title
IEEE Trans. Vis. Comput. Graph.
Keywords
global illumination; animation; temporal coherence; graphics processors; RADIOSITY; ENVIRONMENTS; ANIMATION; Computer Science, Software Engineering
Abstract
We present a novel method for fast high-quality computation of glossy global illumination in animated environments. Building on the irradiance caching and radiance caching algorithms, our method leverages temporal coherence by sparse temporal sampling and interpolation of the indirect lighting. In our approach, part of the global illumination solution computed in previous frames is reused in the current frame. Our reusing scheme adapts to the change of incoming radiance by updating the indirect lighting only where there is a significant change. By reusing data in several frames, our method removes the flickering artifacts and yields a significant speedup compared to classical computation in which a new cache is computed for every frame. We also define temporal gradients for smooth temporal interpolation. A key aspect of our method is the absence of any additional complex data structure, making the implementation into any existing renderer based on irradiance and radiance caching straightforward. We describe the implementation of our method using graphics hardware for improved performance.
Journal Title
Ieee Transactions on Visualization and Computer Graphics
Volume
13
Issue/Number
5
Publication Date
1-1-2007
Document Type
Article
Language
English
First Page
891
Last Page
901
WOS Identifier
ISSN
1077-2626
Recommended Citation
"Temporal radiance caching" (2007). Faculty Bibliography 2000s. 7144.
https://stars.library.ucf.edu/facultybib2000/7144
Comments
Authors: contact us about adding a copy of your work at STARS@ucf.edu