Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students

Authors

    Authors

    H. Y. Bai; W. Pan; A. Hirumi;M. Kebritchi

    Comments

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    Abbreviated Journal Title

    Br. J. Educ. Technol.

    Keywords

    COMPUTER GAMES; ENVIRONMENT; LESSONS; Education & Educational Research

    Abstract

    This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretestposttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom instructions or to the control group that received regular class instructions without any computer activities. The results of the analysis on the pretestposttest data revealed that the DimensionM game increased mathematical knowledge acquisition in algebra and maintained student motivation to learn. The findings suggest that the implementation of DimensionM in mathematics education can greatly benefit middle school students learning algebra.

    Journal Title

    British Journal of Educational Technology

    Volume

    43

    Issue/Number

    6

    Publication Date

    1-1-2012

    Document Type

    Article

    Language

    English

    First Page

    993

    Last Page

    1003

    WOS Identifier

    WOS:000309920300028

    ISSN

    0007-1013

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