Title

Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students

Authors

Authors

H. Y. Bai; W. Pan; A. Hirumi;M. Kebritchi

Comments

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Abbreviated Journal Title

Br. J. Educ. Technol.

Keywords

COMPUTER GAMES; ENVIRONMENT; LESSONS; Education & Educational Research

Abstract

This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretestposttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom instructions or to the control group that received regular class instructions without any computer activities. The results of the analysis on the pretestposttest data revealed that the DimensionM game increased mathematical knowledge acquisition in algebra and maintained student motivation to learn. The findings suggest that the implementation of DimensionM in mathematics education can greatly benefit middle school students learning algebra.

Journal Title

British Journal of Educational Technology

Volume

43

Issue/Number

6

Publication Date

1-1-2012

Document Type

Article

Language

English

First Page

993

Last Page

1003

WOS Identifier

WOS:000309920300028

ISSN

0007-1013

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