Title
Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men garners and women non-gamers in Second Life (R)
Abbreviated Journal Title
Comput. Educ.
Keywords
Multi-user virtual environments; Virtual reality; Computer-mediated; communication; Interactive learning environments; MOTIVATIONS; Computer Science, Interdisciplinary Applications; Education &; Educational Research
Abstract
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life (R), a multi-user virtual environment intended for adult users 18 and older, is the most cited in educational literature, so it is important to explore how college-aged students are using it to form online learning communities. Previous research suggests that there is unbalanced participation between traditional college-aged men and women with regards to 3D multi-user video games, which closely resemble Second Life (R). In this research study, we investigated in what manner women and men college students projected their virtual identities and engaged in interaction in Second Life (R), and how this influenced their learning of course content. Analysis of multiple data sources revealed that conceptions of identity, beliefs of the nature of the virtual world, and technical skill were primary factors which affected group cohesion and learning within the community. Results from this study can provide insight into the class activities that can support all learners in accessing and contributing to the multi-user virtual environment learning community. (C) 2011 Elsevier Ltd. All rights reserved.
Journal Title
Computers & Education
Volume
58
Issue/Number
1
Publication Date
1-1-2012
Document Type
Article
Language
English
First Page
21
Last Page
29
WOS Identifier
ISSN
0360-1315
Recommended Citation
"Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men garners and women non-gamers in Second Life (R)" (2012). Faculty Bibliography 2010s. 2482.
https://stars.library.ucf.edu/facultybib2010/2482
Comments
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