2017 | ||
Friday, November 3rd | ||
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8:15 AM |
Tressie McMillan Cottom CB1-121 8:15 AM - 9:45 AM Pudom Lindblad, Tressie McMillan Cottom, and T-Kay Sangwand, with Anastasia Salter as moderator. |
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8:15 AM |
Purdom Lindblad CB1-121 8:15 AM - 9:45 AM Pudom Lindblad, Tressie McMillan Cottom, and T-Kay Sangwand, with Anastasia Salter as moderator. |
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10:00 AM |
Changing the Dialogue: Interacting with Text Forms through Voice Input Devices Michael Powell TR541-107 10:00 AM - 12:00 PM This workshop will briefly discuss the technology advancements and tools surrounding chat bots and voice inputs. The focus on the workshop will cover the technical design and behind the scenes development of these types of applications. |
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10:00 AM |
Lori Walters PSY-228B 10:00 AM - 11:00 AM One constant exists with humanity is wherever people have extended their domains, they have built structures. From the early humans leaving wood structures, to Egyptian pyramids, to the palace at Versailles, to the Tokyo Tower, and to Eero Saarinen's TWA Terminal at New York's John F. Kennedy International Airport, humans have erected structures as a mark of civilization at a particular moment. While each of these structures conveys information about the society that constructed them, only the most recent have living representatives to testify to the thoughts of the community when they were erected. |
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10:00 AM |
Creating Digital Scholarship; Collaboration Across Countries and Disciplines Liza Potts NSC-148 10:00 AM - 11:00 AM Building a digital book is a process in which the author must do the scholarly work of an extended article or monograph plus the application work of building a website, app, or other kind of interactive system to display the scholarship. Like many digital humanities projects, building a digital book can take a team effort. |
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10:00 AM |
Jessica Murray NSC-145 10:00 AM - 12:00 PM In conducting research, digital humanists find themselves in two competing worlds. We are at once citizens of a traditional academic community with established structures for conducting research, publishing results, and securing employment, and at the same time, reside in a digital community that thrives on innovation. |
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10:00 AM |
The Half-Real Humanities: Hard Problems in Humanities Games Jennifer Dewinter PSY-226 10:00 AM - 11:00 AM This panel showcases four perspectives on hard problems in the humanities that can be found in Juul's (2011) "half-real" domain of video games, a medium that blends real rules with fantasy settings. Speakers will describe how they identified such problems dealing with assessment, art, ethics, and culture and will discuss projects that highlight unique issues in humanities gaming and provide ideas about how to identify challenges and solve problems in future work. |
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10:00 AM |
Visualizing the Mappable and Unmappable; Mapping the Movida Lynette Kuliyeva NSC-183 10:00 AM - 11:00 AM Spenser's Faerie Queene is a British epic of paramount significance to the history of Britain. The knights and ladies that inhabit its pages experience perilous difficulties and arduous tasks as they traverse the broad territory of Fairyland and beyond. Considering its importance to history and to literature, we embarked on an arduous journey ourselves to attempt to map the multifarious locations wherein the events of the book take place. |
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11:15 AM |
Building an Interdisciplinary DH Community at the University of North Florida Clayton McCarl PSY-226 11:15 AM - 12:15 PM At this session, we will address the conference theme of "interdisciplinary goals and conversations in digital humanities" by reviewing the efforts underway since 2015 to build a campus-wide Digital Humanities community at the University of North Florida. |
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11:15 AM |
Rachel Winter CB1-307 11:15 AM - 12:15 PM Presentations include:
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11:15 AM |
Eric Murnane CB1-117 11:15 AM - 12:15 PM Presentation include:
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11:15 AM |
Zachary Mandell CB1-212 11:15 AM - 12:15 PM Presentations include:
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11:15 AM |
Christopher Foley CB1-120 11:15 AM - 12:15 PM Presentations include:
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11:15 AM |
Elizabeth Rodrigues NSC-108 11:15 AM - 12:15 PM The growth of digital scholarship in the humanities and social sciences has opened new methodological, pedagogical, and ethical horizons for undergraduate research: there are new tools to use and teach, new archives to approach with a transformative critical lens, and new commitments to ethical collaboration on the many types of labor and expertise that digital projects entail. At the same time, digital scholarship is likely to be funded and staffed contingently, with the most funding and prestige likely to gravitate toward large research-driven institutions. In this fertile and fraught environment, how can we create meaningful critical digital scholarship experiences for students at small undergraduate institutions? We propose a roundtable of digital scholarship program coordinators in undergraduate liberal arts settings to share practices, experiences, and open questions. Our programs demonstrate a range of approaches to recruitment, compensation, curriculum, and funding. By sharing and comparing the origins and goals of our programs, we will outline a number of ways that the possible world of students as full collaborators in digital scholarly research and pedagogy can begin to be realized. Some of the questions we anticipate opening include: how do we build sustainable programs in this field? What is more motivating to students: being paid or being supported in independent research or receiving academic credit? How do we structure training, learning, and feedback to make these programs valuable for students? How do we balance the roles of supervisor, mentor, and collaborator? How do we get good work done while striving for ethical and sustainable practice? |
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11:15 AM |
Sarah Koellner NSC-148 11:15 AM - 12:15 PM This proposed roundtable session of 5 speakers tackles the question of how digital humanities can pave the way toward a more inclusive and interdisciplinary future of research, learning, and teaching. By challenging ethnocentric monoculturalism – understood as the unconscious or conscious "valuing of one's ethnic/cultural group over others" and the "belief in one 'right' culture," this panel explores various entry points to support and develop intercultural competence. |
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11:15 AM |
Pattern and Randomness in Code and Poetry Amanda Hill, University of Central Florida NSC-183 11:15 AM - 12:15 PM For this panel discussion we will discuss two e-poetry projects that piece together moments of pattern and randomness to create new digital poetic works. In addition to presenting these projects for discussion, we hope to engage the audience in an embodied understanding of how pattern and randomness operate in projects such as these. |
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12:15 PM |
Possible Digital Worlds, One Material World: EcoDH Ted Dawson PSY-228B 12:15 PM - 12:15 PM We in digital humanities and media studies like to use environmental metaphors. We talk of "media ecologies" and hold conferences about "possible worlds." Maxwell, Raundalen, and Vestberg have suggested that such metaphors of the environment obscure the relationship of digital media to the material world, enabling utopian discussions about virtual environments at the precise moment in which the real environment is in crisis. |
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1:45 PM |
A Digital Graveyard; Crafting Digital Content Barry Mauer, University of Central Florida CB1-107 1:45 PM - 3:15 PM As our society shifts its archival media from print to digital, an unintended consequence results; we lose a great amount of data. The effects of data loss can be profound; without access to vital data, our access to history may be severely diminished. Data loss threatens to undermine individual lives and major institutions. |
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1:45 PM |
Building a Feminist Future: On (Digital) Pedagogical Praxis Danica Savonick CB1-105 1:45 PM - 3:15 PM In what ways can digital technologies exacerbate or challenge extant power hierarchies both in the classroom and in the world beyond the classroom? How can digital technologies empower historically-silenced and excluded students? In this interactive session, six panelists will share some answers to these questions drawn from our own experiences as feminist scholars and educators. |
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1:45 PM |
Poushali Bhadury NSC-112 1:45 PM - 4:45 PM The proposed workshop "Strategies for Creating Programs for Paid Student Internships/Assistantships in the Digital Humanities" will provide case studies of programs that have implemented and refined programs for student internships and assistantships in the Digital Humanities. |
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1:45 PM |
Gillian Smith PSY-226 1:45 PM - 3:15 PM Games have much to learn from craft, and vice versa. Craft is collaborative, open-ended, creative, meditative, and often focus on visual aesthetic goals. Games can be competitive, strategic or luck-based, and focus on player engagement. This workshop aims to bring these communities closer together by looking at the similarities and differences between craft-play and game-play. |
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1:45 PM |
Connecting Participatory Research and Design to the Digital Humanities Timothy Hawthorne PSY-106 1:45 PM - 3:15 PM We propose a roundtable submission that focuses on drawing connections between participatory research and design approaches and the work of digital humanities. We will take as our case study the development of the Participatory Research and Design Network (PRDN), an informal, interdisciplinary network made of scholars and practitioners who work in the area of participatory research and design. |
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1:45 PM |
Elizabeth Horn, University of Central Florida NSC-114 1:45 PM - 3:15 PM In a recent panel discussion Edwanna Andrews, Director of University of Central Florida's Center for Social Justice and Advocacy, spoke of the continued feeling of 'otherness' felt by the minority students with whom she works. While UCF is a diverse student body, the safety and inclusion of all students continues to be of greater importance, as evidenced by the posting of Anti-Semitic literature in residence halls in November 2015. "I Am UCF" is an initiative that databases personal digital narratives reflecting and celebrating the diversity on UCF's campus to combat such oppressive and marginalizing acts. The project fuses together writing, digital media, and theatre to help students develop their narratives. |
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1:45 PM |
Critically Remaking the Quantified Self Gabi Schaffzin PSY-228B 1:45 PM - 4:45 PM We will run a three hour workshop in which we teach 10 students how to "break open" a quantified-self device. You will learn how QS devices work, how they communicate with your computer or mobile device, what tools we can use to try to intercept these communications, and—most importantly—how an exercise such as this can be valuable in the classroom. |
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1:45 PM |
Curating Culture; Challenges to Learning Wendy Givoglu, University of Central Florida NSC-116 1:45 PM - 3:15 PM Deriving from the Latin curare, meaning "to care," according to Merriam Webster (2016), a curator is the "person who is in charge of the things in a museum." While the job of curator is indeed one that requires formal training and preparation, the word has been liberated from its contextual home within the museum and has become mainstreamed and democratized, now referring to the control and care that we have over our arts, media, and culture in the 21st century. |
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1:45 PM |
Digital Humanities Methods and Fan Studies Mel Stanfill CB1-320 1:45 PM - 3:15 PM The field of fan studies has a long history of using traditional humanistic tools on digital objects, and recent years have seen the beginnings of a strand of research using technological tools to humanistically examine fans and fandom. The issue of method is somewhat fraught in this field, as in many others, with arguments about whether inquiry should be framed around texts, or metadata, or human subjects, or all of the above. |
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1:45 PM |
Veronica Ikeshoji-Orlati CB1-309 1:45 PM - 3:15 PM How do you read an ancient vase? What can a ceramic object and its decoration tell us about the people who made and used it more than two millenia ago? Such questions have occupied scholars of Greek figure-decorated pottery throughout the 20th and 21st centuries. |
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1:45 PM |
Scot French CB1-122 1:45 PM - 3:15 PM In her essay "This is Why We Fight': Defining the Values of the Digital Humanities," Lisa Spiro calls upon DH scholar-practitioners to identify shared values -- collaboration, experimentation, open access, etc. -- that define the field and unite its diverse communities of practice. This panel will examine the critical application of DH tools and values to a federally funded project -- The Veterans Legacy Program -- from the diverse scholarly, pedagogical, and administrative perspectives of its stakeholders. |
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1:45 PM |
The Wearable and Tangible Worlds of DH Workshop Kim Knight CB1-212 1:45 PM - 4:45 PM At HASTAC 2016 we took part in a Wearables and Tangible Computing Research Charrette, where "charrette" was used in order to signal a session that was collaborative and participatory with the goal of shaping and extending how we engage with concepts around wearable technologies. We are now proposing for HASTAC 2017 a workshop on the same topics. |
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3:30 PM |
Defining and Questioning the Terms "Casual" and "Hardcore" in Video Games Kenton Howard CB1-122 3:30 PM - 4:30 PM In A Casual Revolution, Jesper Juul argued that "simple casual games are more popular than hardcore games" (Juul 8) and claimed that they do not require a great deal of knowledge to play (Juul 5), suggesting that a shift toward inclusivity and accessibility was occurring in gaming culture and design. The terms he uses, "casual" and "hardcore," are employed frequently in such discussions of games and their players; however, recent developments have called the definitions and usage of such terms into question. |
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3:30 PM |
Humanities in the Lab: Experimenting with Local History Susan M. Merriam PSY-106 3:30 PM - 4:30 PM This project demonstration centers on the ethos and work of Bard College's Digital History Lab (https://eh.bard.edu/dhl/), founded under the auspices of Bard's Experimental Humanities Program in 2016 with the support of a Mellon Foundation Digital Humanities grant. |
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3:30 PM |
Illuminating Serious Games; Making the Case for Online Video Instruction Emily Johnson PSY-226 3:30 PM - 4:30 PM Illuminating Serious Games through Procedural Rhetoric: Re-Mission (Emily Johnson and Rudy McDaniel) Making the Case for Online Video Instruction: Innovating the Educational Future (Kenneth Hanson and Emily Johnson) |
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3:30 PM |
Mapping Early Modern Histories of Racism and Migration Roya Biggie CB1-320 3:30 PM - 4:30 PM This roundtable showcases digital mapping projects completed by Grinnell College students in an upper-‐level seminar entitled, Early Modern Transnational Encounters. |
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3:30 PM |
Thick TV: Subtitles for Intercultural Learning Marie Ocando NSC-114 3:30 PM - 4:30 PM Since the 1990s, translation has been considered as a "cultural political practice that might be strategic in bringing about social change" (Venuti, 2004). Authors such as Spivak (1992), Appiah (1993), Brisset (1996), and Harvey (1998), have highlighted the importance of alterity and cultural otherness in translation practices. Of particular interest is Appiah's (1993) concept of thick translation, which locates "the text in a rich cultural and linguistic context" by way of annotations and glosses. |
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3:30 PM |
(Un)natural Disaster; Honoring the Dead Christina Boyles CB1-107 3:30 PM - 4:30 PM (Un)natural Disaster: Depicting Racialized Responses to the 1928 Hurricane (Christina Boyles) Honoring the Dead—A Digital Repository of Documents Related to the Canton Asylum for Insane Indians 1903-1934 (John Nelson and Stacey Berry) |
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4:45 PM |
Friday Afternoon Project Demo and Media Art Session HASTAC Presenters Visual Arts Building (VAB) 4:45 PM - 5:45 PM Friday afternoon Post, Project Demo, and Media Art Session |