Event Title
SSM03 - Playing with Data
Location
CB1-212
Start Date
4-11-2017 8:15 AM
Description
Increased investment in ambitious digital games for learning, along with the development of accompanying online reporting systems means that teachers now have access to near real-time student performance data. These online reporting systems, or, data dashboards, provide teachers with formative assessment data they can use to inform their day-to-day instruction and ultimately bridge what students learn through gameplay to other contexts. However, translating students' gameplay performance into meaningful and actionable information is new for many teachers, and there is little research on how to best support teachers in doing this. Likewise, there is little research about effective design features of data dashboards and the tools and supports teachers need to make sense of data. Playing with Data, a three-year National Science Foundation-funded study seeks to close this research gap and begin to build a knowledge base about how middle school teachers can learn to use gameplay data. During this hands-on, round-table discussion the researchers from the Playing with Data team will guide participants through the data dashboard for Mars Generation One, a digital game designed to engage middle-grades students in the practice of argumentation. Participants will explore the data dashboard on iPads, discussing the design features, tools, and associated educative materials that support teachers in making sense of and using gameplay data to differentiate instruction and build bridges between the game and other instructional contexts
SSM03 - Playing with Data
CB1-212
Increased investment in ambitious digital games for learning, along with the development of accompanying online reporting systems means that teachers now have access to near real-time student performance data. These online reporting systems, or, data dashboards, provide teachers with formative assessment data they can use to inform their day-to-day instruction and ultimately bridge what students learn through gameplay to other contexts.