"Hack the Abstract"
2017
Friday, November 3rd
10:00 AM

FSM01 - Collaboration Across Countries and Disciplines: The Possible Worlds of Hybrid Dissertations

Anne von Petersdorff, Michigan State University

NSC-148

10:00 AM

Today's humanities PhDs pursue careers in many different fields - both inside and outside academia. In an effort to transform the culture of graduate education, an increasing number of humanities departments seek to design doctoral education, which can both transform the understanding of what it means to be a humanities scholar, and advance the integration of the humanities in the public sphere.

FSM04 - Using Iteration To Document A Structure's Life History And Create Realistic Virtual Recreations

Lori Walters
Robert Michlowitz
Michelle Adams

PSY-228B

10:00 AM

One constant exists with humanity is wherever people have extended their domains, they have built structures. From the early humans leaving wood structures, to Egyptian pyramids, to the palace at Versailles, to the Tokyo Tower, and to Eero Saarinen's TWA Terminal at New York's John F. Kennedy International Airport, humans have erected structures as a mark of civilization at a particular moment. While each of these structures conveys information about the society that constructed them, only the most recent have living representatives to testify to the thoughts of the community when they were erected.

11:15 AM

FSM05 - News Literacy: Applications for the Classroom and Beyond

Kendra Auberry

CB1-307

11:15 AM

Applying the Association of College and Research Libraries (ACRL) Framework for Information Literacy for Higher Education to the 'fake news' phenomenon provides instructors and librarians opportunities to increase students' understanding of information sources, provides all students a voice in the current debate on authority, and increases students' ability to evaluate and ethically use information for academic and personal success.

FSM05 - Publicity, Exposure of "Intimate" Information and Liberal Individualism in the Context of Instagram Use

Mary Jane Kwok Choon

CB1-307

11:15 AM

Privacy is a social construct and is networked (Hargittai & Marwick, 2016). With mobile applications, it is increasingly difficult to assess privacy risks because data is collected from one device to another (OPC, 2016). Mobile social networking applications like Instagram have caused privacy breaches. For example, in 2012 a terms of service was added to the application that allows advertisers to use photos and sell them without users' consent.

FSM06 - Surrealist (video) Games

Eric Murnane

CB1-117

11:15 AM

Perhaps one of the biggest strengths of as well as challenges in the digital humanities is its interdisciplinary nature. The numerous sub-fields which have risen from the larger umbrella of DH have flourished due to this lack of constraints.

FSM06 - Visual Analysis of the Cthulhu Mythos in Horror Roleplaying Games

James Cosper, Towson University
Brigid Brockway, Ashland University
Barbara Martinson, University of Minnesota

CB1-117

11:15 AM

Howard Phillips Lovecraft's Cthulhu Mythos is a foundational aspect in roleplaying games. Lovecraft's writing is a formative part of the fantasy and horror genres, widely referenced in literature and pop culture. His stories depict existential fears, extra-dimensional terrors, and madness. Tabletop roleplaying games (RPGs) are collaborative storytelling games typically played by teens and adults.

FSM07 - A Database for Embodied Technology

Andrew Iliadis, Temple University
Isabel Pedersen, University of Ontario

CB1-212

11:15 AM

This talk explains how the push for innovation in the wearables market introduces several sociotechnical problems, including greater uncertainty about future efficiency trade-offs and the need to uncover and track them.

FSM07 - The Influence of Digital Technology on Music Creation by Electronic Musicians

Jaehoon Choi, Indiana University Bloomington
Norman Makoto Su

CB1-212

11:15 AM

With its emergence in the 20th century, electronic music and its technologies presented a set of radically new features different from the tradition of acoustic music. Digital technologies such as MIDI, digital synthesizers, algorithmic music, generative music, etc. are now an essential part of a modern musician's toolkit.

FSM13 - Pattern and Randomness in Code and Poetry

Amanda Hill, University of Central Florida
Laura Moeller

NSC-183

11:15 AM

For this panel discussion we will discuss two e-poetry projects that piece together moments of pattern and randomness to create new digital poetic works. In addition to presenting these projects for discussion, we hope to engage the audience in an embodied understanding of how 57 pattern and randomness operate in projects such as these.

1:45 PM

FSA01 - Building a Feminist Future: On (Digital) Pedagogical Praxis

Danica Savonick
Melissa Meade
Christina Bosch
Whitney Sperrazza
Emily Esten

CB1-105

1:45 PM

In what ways can digital technologies exacerbate or challenge extant power hierarchies both in the classroom and in the world beyond the classroom? How can digital technologies empower historically-silenced and excluded students? In this interactive session, six panelists will share some answers to these questions drawn from our own experiences as feminist scholars and educators.

FSA05 - Creating Individually and Collectively - Building Identity and Community - The Intersections of Theatre and DST

Elizabeth Horn, University of Central Florida
Amanda Hill, University of Central Florida

NSC-114

1:45 PM

In a recent panel discussion Edwanna Andrews, Director of University of Central Florida's Center for Social Justice and Advocacy, spoke of the continued feeling of 'otherness' felt by the minority students with whom she works.

FSA06 - A Digital Graveyard and Monument to Lost Data

Barry Mauer, University of Central Florida
David Staley

CB1-107

1:45 PM

As our society shifts its archival media from print to digital, an unintended consequence results; we lose a great amount of data. The effects of data loss can be profound; without access to vital data, our access to history may be severely diminished. Data loss threatens to undermine individual lives and major institutions.

FSA06 - Crafting Digital Content for Contexts of Use: An Approach to the Digital Humanities in International Contexts

Kirk St. Amant
Barry Mauer, University of Central Florida

CB1-107

1:45 PM

The New Context for DH: Today, digital media allow us to engage in global-level interactions with almost the same speed and ease as speaking with individuals face to face. For the digital humanities (DH), this situation brings with it new possibilities for collaborating internationally on projects to offer a more holistic approach to examining what the humanities are, how works are interpreted, and how ideas are exchanged.

FSA08 - Curating Culture in the 21st century: Orlando as a Case Study for Arts Participation and Engagement Among Millennials

Wendy Givoglu, University of Central Florida

NSC-116

1:45 PM

Deriving from the Latin curare, meaning "to care," according to Merriam Webster (2016), a curator is the "person who is in charge of the things in a museum." While the job of curator is indeed one that requires formal training and preparation, the word has been liberated from its contextual home within the museum and has become mainstreamed and democratized, now referring to the control and care that we have over our arts, media, and culture in the 21st century. This is largely due to technological evolution along with the proliferation of media choices and new media creation opportunities.

FSA09 - Quantifying Kissinger: Visualizing the Dimensions of World Diplomacy

Micki Kaufman, City University of New York

CB1-309

1:45 PM

3:30 PM

FSA10 - Illuminating Serious Games through Procedural Rhetoric: Re-Mission

Emily Johnson, University of Central Florida
Rudy McDaniel, University of Central Florida

PSY-226

3:30 PM

The PC videogame Re-Mission was created by HopeLab (2004), the health-focused R&D organization of The Omidyar Group (HopeLab, 2017). This game was designed specifically to help children being treated for cancer better understand their conditions, to simulate common cancer treatments (and the effects of forgoing certain treatments), and to persuade them to adhere to their prescriptions.

FSA10 - Making the Case for Online Video Instruction: Innovating the Educational Future

Kenneth Hanson, University of Central Florida
Emily Johnson, University of Central Florida

PSY-226

3:30 PM

Digital media is arguably the most underused arrow in the pedagogical quiver, since, if approached creatively, it has the potential of slaying the twin giants of student disinterest and disengagement. This roundtable presentation will focus on the fact that much more can be done to enhance student learning, given the technology readily available to academic institutions.

MA03 - Welcome to Nikki's Place Mobile Narrative Demonstration

Sara Raffel
Amanda Hill, University of Central Florida
Bartley Argo
Nicholas Dearmas

VAB-SVAD Faculty Hallway

3:30 PM

Welcome to Nikki's Place is a situated mobile story that uses the ARIS platform. It has two components: the game, "Getting a Job at Nikki's Place" and a digital story, "Welcome to Nikki's Place."

4:45 PM

MA06 - Strathroy Stories

Tony Vieira, York University

VAB-SVAD Faculty Hallway

4:45 PM

Strathroy Stories is an immersive, spatialized sound piece that explores ideas of space and place through a series of adolescent and teenage memories of people, places, and events. This work examines the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.

MA09 - If These Walls Could Speak

Matthew Mosher, University of Central Florida

VAB-108

4:45 PM

If These Walls Could Speak provides an alternative memory storage system using tangible objects and audio tracks versus the written words. Using river rocks as a memory token, a user can listen to past audio memories stored in the stones and record their own new ones.

MA13 - Digital Puppetry: KENDRA Crab

Lynn Tomlinson

VAB-108

4:45 PM

KENDRA (Kinetically Engineered Networked Digitally Reactive Arthropod), the Digital Puppetry Crab is an animated character controlled by an iPad touch screen interface, allowing live interaction, improvisation, and the ability to rehearse and devise scenes, all things that the animation process doesn't usually allow. She is a modern update on Winsor McCay's Gertie the Dinosaur, a character controlled live in real time, somewhat like a digital marionette, who can respond to, or mischievously disobey, commands and audience suggestions.

MA20 - Witness to the Revolution: Experiencing the Boston Massacre in 3D

Austin Mason, Carleton College
Lydia Symchych, Carleton College

VAB-213B

4:45 PM

We would like to propose a media arts presentation on a proof-of-concept educational game built as a partnership between Carleton College undergraduate students and the Old State House museum in Boston. "Witness to the Revolution" is an immersive, interactive 3d experience of the 1770 Boston Massacre.

PD21 - ELLE, The EndLess LEarner Videogame: Language Acquisition Through Interactive Technology

Georg Anemogiannis, University of Central Florida
Eric Butt, University of Central Florida
Tyler Chauhan, University of Central Florida
Megan Chipman, University of Central Florida

VAB-108

4:45 PM

With our lives being more interconnected than ever due to technology, persisting language barriers still hinder valuable opportunities of cross-culture collaboration. The idea of using technology to teach a second language is not a novel one, but with the continued rise of virtual reality (VR) technologies, our team felt that there was a great opportunity to utilize the unique components that VR has to offer for Second Language Acquisition (SLA) purposes.

PD23 - Simulations in Digital Humanities: Online and AR Reading Machines

Craig Saper, University of Maryland Baltimore County

VAB-108

4:45 PM

The readies.org project and the collaborations with the AGAST AR-project seek to examine interface and modality as aspects of database digital humanities research. The simulation of the reading machine and online publication of the anthology at www.readies.org allows readers to experience the Readies as Brown intended one to read them. It also allows readers to make their own judgments about individual readies and the anthology project as a whole.

Saturday, November 4th
8:15 AM

SSM01 - Packaging Hashtags for (re)Composition: Rhetorical Velocity and Topoii in the Invention of Hashtags

Nicholas DeArmas

CB1-120

8:15 AM

In a recent interview for HASTAC's Interview Collections, Dr. Moya Bailey discussed how she values social media as a research utility, because it gives her "access to what people are thinking and feeling in real time" along with "very immediate 'audience studies'" (Sperrazza para. 14). Bailey's acknowledgment of the contributions that social media can provide academia hits close to home for the digital humanities, as it is a nexus between digital technology and humanities research.

SSM01 - Understanding Participatory Culture through Hashtag Activism

Nicholas DeArmas
Wendy Givoglu, University of Central Florida
Jennifer Miller
David Moran
Stephanie Vie, University of Central Florida

CB1-120

8:15 AM

On June 12, 2016, a hate crime took place during Latin Night at a queer club in Orlando, Florida. The violent attack at Pulse nightclub left 49 people dead and 53 injured from gunfire. Almost immediately, social media posts began to proliferate that incorporated hashtags like #OrlandoStrong, #OrlandoUnited, and #OnePulse. Why do many of us reach toward our screens when tragedy strikes?

SSM03 - Playing with Data

Michelle Cerrone
Jim Diamond
Noah Goodman

CB1-212

8:15 AM

Increased investment in ambitious digital games for learning, along with the development of accompanying online reporting systems means that teachers now have access to near real-time student performance data. These online reporting systems, or, data dashboards, provide teachers with formative assessment data they can use to inform their day-to-day instruction and ultimately bridge what students learn through gameplay to other contexts.

SSM04 - H-Net & Digital Peer Review

Robert Cassanello, University of Central Florida
Yelena Kalinsky

CB1-318

8:15 AM

Robert Cassanello, VP of Research and Publications with H-Net and Yelena Kalinsky Associate Director and Managing Editor, Reviews at H-Net launched a network based Peer Review initiative in 2016-2017. Individual networks at H-Net have launched original scholarly projects on H-Net.

SSM05 - I am UCF Digital Storytelling Database Panel Presentation

Stephanie Wheeler, University of Central Florida
Amanda Hill, University of Central Florida
Elizabeth Horn, University of Central Florida

CB1-307

8:15 AM

I Am UCF is a cross-disciplinary effort to create digital stories representing the diverse narratives of the University of Central Florida's (UCF) campus body. As a digital narrative initiative it works to create a digital archive of personal digital stories created by UCF students that reflect the diversity on UCF's campus.

SSM07 - Queer Classroom Spaces: Using Social Media and Digital Tools to "Meet Students Where They Are"

Kristin Lafollette

CB1-308

8:15 AM

As a digital humanities scholar and instructor, I have always struggled with knowing what, if any, rules I should make in my classroom about electronics usage such as cell phones, tablets, etc. A computer-mediated writing class I took in my doctoral studies with digital humanities scholar, Dr. Kristine Blair, led me to reevaluate the policies I have in my syllabi and enact in my courses when it comes to student usage of electronics.

10:00 AM

SEM06 - Visualizations using p5.js for Digital Humanities Projects

Jeremy Sarachan

CB1-303

10:00 AM

Given the necessity of coding tools for many digital humanities projects, this workshop will introduce participants to the p5.js Javascript library, covering the basics of programming, including variables, for loops, if..then statements, and basic drawing syntax. After a scaffolded series of exercises, which include basic drawing and the repetition of patterns, participants will create data (through simple voting within the group on a convenient topic) and then create a basic visualization using the data.

SSM11 - Ribbon Cutting: A Game for Breast Cancer Awareness

Jennifer Miller, University of Central Florida
Stephanie Vie, University of Central Florida

PSY-228B

10:00 AM

October is Breast Cancer Awareness Month. All year, but peaking in October, individuals, organizations, and corporations appropriate the pink ribbon symbol to engage with the breast cancer cause. The symbol has become increasingly ubiquitous, and the general consensus it that it represents awareness. However, awareness is a generic term representing a myriad of socially constructed concepts, most notably health and fundraising.

SSM12 - Technological Environment of New Media and Open-Ended Training Pattern for Creative Media Talents

Xin Xun Wu, Shanghai University
Ling Jiang, Shanghai University of Science and Technology
Lanlan Kuang

CB1-309

10:00 AM

The practices in the media and cultural and creative industries (CCIs) suggest that an integrative trend in the totality of media network, including integrations in the modes of information production, communication channels and terminals, and the appearance of prosumers, is revolutionizing information environment and the way of being. This is particular true when considering the full-fledged prevalence of mobile videos in the media networks thanks to the development and application of 4G and 5G broadband technologies.

SSM13 - ELLE, The EndLess LEarner Videogame: An Interdisciplinary DH Collaboration

Amy Giroux, University of Central Florida
Emily Johnson, University of Central Florida
Don Merritt, University of Central Florida
Gergana Vitanova, University of Central Florida
Gergana Vitanova, University of Central Florida

CB1-308

10:00 AM

Learning a new language is difficult and time-consuming. This panel discussion will consist of descriptions of the unique research interests and perspectives from each member of the five person interdisciplinary team working to design a second-language acquisition (SLA) videogame, ELLE: The EndLess LEarner.

SSM14 - The Procedural Sonnet: A Demo

Corey Sparks

CB1-212

10:00 AM

This talk and game demonstration introduces a long-term project called the "Procedural Sonnet." This project, located at the intersection of electronic literature, digital storytelling, gaming, and poetics seeks to connect premodern literary forms with contemporary digital platforms.

11:15 AM

DP09 - Internet Garbage/Violent Games/ Performative Emotions

Nazli Akhatari, University of Toronto

VAB-104

11:15 AM

This one specific statement is hard to completely refute or to entirely agree with: the Internet is full of garbage. Materiality of garbage here is of course of a different nature, however production and reproduction of such garbage as well as its means of engagement within the popular culture has the potential to reveal significant cultural obsessions, collective emotions, and race and gender politics involved.

DP14 - Interconnecting culture in the ESL classroom: Using smartphones to develop an intercultural approach to SLL

J. D. Swerzenski

VAB-104

11:15 AM

Currently, 1 in 2 people around the world has some form of internet access, 2.1 billion of whom gain access via smartphone. In a concurrent trend, nearly 1 in 3 people are engaged in some form of English learning, with over 80% of these students residing in the global south. (IDC, 2016) (IALC, 2016) These two figures point to a very new vision of the English as a Second Language (ESL) student, far divorced from outmoded third world tropes toward a more globally connected and tech savvy language learner.

PP03 - Visualizing Difficult Historical Realities: The Uncle Sam Plantation Project

David Neville, Grinnell College
Sarah Purcell, Grinnell College

VAB-111

11:15 AM

This poster will spark conversations about the emerging Uncle Sam Plantation Project, that is part of the Grinnell College Immersive Experiences Lab (GCIEL). The GCIEL is an interdisciplinary community of inquiry exploring new ways to approach the liberal arts and make them more widely accessible through immersive 3D, VR, and MR experiences.

1:45 PM

SSA01 - Difficult Digitization on a Dime: Crowd-sourcing Ideas to Harness Emerging Imaging Technology

Chris Strasbaugh, Ohio State University

CB1-318

1:45 PM

It started with a problem and a Raspberry Pi. Faced with having to photograph student architectural models for entry into our digital library, the question arose, how do we capture the interiors?

SSA02 - From Fake Participation to Embedded Selves: Four Dimensions of Participation in Open, Online Learning

Kira Baker-Doyle

CB1-307

1:45 PM

Open, online learning has been embraced by some educators as a way to broaden the networked scope of learning and foster connections to real world contexts and communities. Openly-networked learning introduces a different paradigm of student engagement, shifting from a traditional mode of participation in which the student primarily engages dialogically with the instructor regarding assignments and feedback, to one in which students exchange information, resources, and feedback with each other and the communities in which the course connects the students.

SSA03 - Exploring the Hegemony of Ag Modernization through Historical Ag News

Marcy Galbreath, University of Central Florida
Amy Giroux, University of Central Florida

CB1-309

1:45 PM

Digital cultural history can mean different things to different audiences; a community history website, an online museum, or an institutional photo repository all have digital cultural contexts. Our project concerns interpreting data from one such heritage database, Chronicling America, to understand the role newspapers—the social media of the era—played in disseminating hegemonic ideologies within American agricultural communities.

SSA03 - It's All in the Bag: Developing the BookBag Tool to Organize and Analyze Data and Create Narratives Onsite

Connie Lester, University of Central Florida

CB1-309

1:45 PM

Archival databates are static repositories for housing data. While useful to researchers, they require users to download images, documents and oral histories in order to analyze the data and develop a narrative. The Regional Initiative for Collecting Histories, Experiences, and Stories (RICHES) has developed digital tools to enable users to organize and analyze the data and begin the process of creating an interpretative framework onsite.

SSA03 - The JFK Assassination Records Act of 1992 and Digital History

Diane Cline, George Washington University

CB1-309

1:45 PM

My course at George Washington University is called Digital History, and it introduces undergraduate students to new technologies and practices that professionals inside and outside of academia use to preserve, provide access to, analyze, and exhibit primary sources for history.

SSA04 - Humanities Heart

Jeffrey Suttles

CB1-308

1:45 PM

This project will examine the power of creativity by challenging students and faculty to raise their voices and talents, while taking a stand for social justice and equality. Our objective is to enlighten our collegiate community, through a digital platform (blog), as we engage students and faculty throughout the tri-state area.

SSA07 - From Score to Film: Reimagining the Dance of Irmgard Bartenieff

Susan Wiesner, University of Maryland
Rommie Stalnaker
Stephen Ramsay, University of Nebraska
Brian Pytlik Zillig, University of Nebraska

CB1-105

1:45 PM

This proposed performative event (a filmed performance of Schrifttanz zwei/Chinese Ballad) combines archival research, dance choreography, music composition, animation creation, and video production with the goal to highlight the place of the Arts in the archive and digital world. Four researchers across three time zones and 3000 miles, have collaborated using social media and the negotiation of four personal processes in order to reconstruct/re-imagine a dance score created in 1927 (see image) by Irmgard Bartenieff, founder of the Laban/Bartenieff Institute of Movement Studies, and a rare text by Rudolf Laban published in 1926: Choreographie.

SSA08 - Digital Storytelling as Public History/Archaeology

Tiffany Earley-Spadoni, University of Central Florida
Travis Corwin, University of Central Florida
Nicholas Hilliard, University of Central Florida
Laurel Schafer, University of Central Florida

CB1-112

1:45 PM

Digital storytelling is an outgrowth of the field of new media studies, a humanistic discipline that explores the nexus of computing, science and visual culture. Digital storytelling began as a workshop-based approach utilizing digital media to create short audio-visual stories, frequently oriented towards the autobiographical and confessional, but has subsequently expanded in its application to include fields such as public history.

3:15 PM

SSA12 - Noise and Nature in the Anthropocene: Soundscape Ecology

Robert Clarke, University of Central Florida
Jonathan Beever, University of Central Florida
Patricia Thomas
Bartley Argo

CB1-120

3:15 PM

Thanks to the recent rise of work in soundscape ecology, there is growing evidence of impacts of anthrophony, or human-created noise on both human and nonhuman animal listeners. The study of anthrophony's impact on other species and environments can help us better understand the pervasive ecological and geological impacts of the human species in the Anthropocene.

SSA14 - Teaching computer programming to humanists using emoticon-like scripting

Angelos Barmpoutis, University of Florida

CB1-113

3:15 PM

In many ways, learning to program can be challenging for humanists although computer programming is an essential skill for digital humanities. According to published studies this is often attributed to poor self-efficacy, limited prior experience with computers, or inability to relate personal experiences to abstract programming concepts.

SSA18 - Designing Learning Adventures with Playground City

Kelsey Kerce
Wes Shaffer

PSY-228B

3:15 PM

Playground City believes learning is everywhere, all the time. We also believe learning can be fun, yet today's youth have become disillusioned with the traditional classroom model, which "teaches to the test." While technology and data are innovating at staggering rates, our education system is not providing a solid foundation for our youth to succeed in this information/digital age.

3:30 PM

PD25 - Prosthetic Limb Training Game Demo

Matt Dombrowski, University of Central Florida
Emily Johnson, University of Central Florida
Peter Smith, University of Central Florida
Ryan Buyssens, University of Central Florida

VAB-213B

3:30 PM

Themes of the digital humanities can be explored through countless other disciplines. The interdisciplinary project we propose to demo at HASTAC 2017 is a suite of training games designed to teach children how to use prosthetic limbs while also conditioning the muscles as required for adept manipulation of these new limbs.