Event Title

[[Enter Twine'd]]: Linking Teaching and Learning through Hypertext

Location

CB1-301

Start Date

4-11-2017 10:00 AM

End Date

4-11-2017 12:00 PM

Description

Relating their own experiences with the hypertext platform Twine within and outside of classroom spaces, this roundtable builds on the call for greater multiliteracy learning. Twine promotes digital composition activities for students as part of a larger commitment to how games-based learning can speak to and enable student voices. Approaching interactivity from differing vantage points within English studies, each speaker emphasizes a different method of using Twine as part of a student-centered pedagogical criteria that fosters greater accessibility to critical methods in and through digital humanities.

As each speaker will describe, Twine can serve as a bridge for understanding how literary forms and concepts of interactivity can build student comprehension of digital and traditional text production. A crucial element of this is demonstrating how different words and phrases can "link" and shift meaning in a text, opening up creative and interpretive space for translating learning objectives, theoretical frameworks, and student experiences into digital praxis.In this way, projects created with Twine can serve as both visual patterns and their own enacted "paths" for understanding translational labor through different "passages." With this same set of metaphors, learning the advanced features of Twine also "links" with ways of teaching code programming and how different levels of code literacy can converge for empowering students to create and communicate in new and exciting ways. Finally, as a digital creation and composition tool, Twine continues to be used as one of many gateways into advanced game development and the intersection between students, their work, and how it is perceived in public areas outside academia. On the flip side, Twine can also be used as a way to intervene with texts and engage in a hands-on method for critiquing interactive works. Several forms of this intervention will be detailed including the reinterpretation of fiction and using hypertext functionality to explore semantic connections. Throughout each of these forms, Twine is used to critique our understanding of choice and its viability in this highly scripted, digital epoch.

Through this roundtable, speakers will discuss their multidisciplinary experiences while inviting discussion of how Twine, and other creative and interactive fiction tools like it, work as part of an approach to teaching composition, digital writing, game development, English, translation, and assessment. Prompting conversation through examples of assignments, student work, as well as detailed video and textual resources created or used by the speakers, we will share what has and has not worked for us, and engage attendees to do the same. Ultimately, this roundtable will contribute to and build on the conversation about interactive fiction tools in the classroom, and help participants develop their own pedagogical uses of Twine.

Share

COinS
 
Nov 4th, 10:00 AM Nov 4th, 12:00 PM

[[Enter Twine'd]]: Linking Teaching and Learning through Hypertext

CB1-301

Relating their own experiences with the hypertext platform Twine within and outside of classroom spaces, this roundtable builds on the call for greater multiliteracy learning. Twine promotes digital composition activities for students as part of a larger commitment to how games-based learning can speak to and enable student voices.