Abstract

When I began developing the video game concept for my thesis, I realized that I was one of the kids that grew up in a society where video games took prevalence over historical artistry. I, however, was unaware of the hidden secrets that resided in the art and how much they contribute to the video games I enjoy playing today. This thesis aims to provide the younger generations with an engaging and stimulating way to experience historical artistry, more specifically the Italian Renaissance, without having to consult a history book. I aim to provide enough detail on multiple aspects of the movement to bring it to life in the classroom via any video game platform. Students need to develop an awareness of the benefits our digital culture gained over the centuries from the Italian Renaissance; therefore, I aspire to provide present-day children and teenagers with the ability to learn about the movement by doing one of the things they love most: playing video games. Although the art is most intriguing in its natural form, one must stay up to date with the changing times and provide the next generation with the artistic knowledge on which they might rely in their future career.

Thesis Completion

2021

Semester

Fall

Thesis Chair

Telep, Peter

Co-Chair

Gregory, Jason

Degree

Bachelor of Arts (B.A.)

College

College of Arts and Humanities

Department

English

Language

English

Access Status

Open Access

Release Date

12-1-2021

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