Work stress can have a negative impact for both individuals and organizations, warranting research on how to recover from it. This research analyzes how the relationship between video games and work recovery differs depending on the genre of the video game played. In addition, these relationships are compared against the relationships between the recovery experiences and other leisure activities. Participants were asked to provide information on how often they play video games and engage in other leisure activities. In addition, two different measures of the four components of work recovery (psychological detachment from work, relaxation, mastery experiences, and control) were included. The data was analyzed using a multivariate regression framework. Based on the literature review, it was predicted that different genres of video games will relate differently with the different recovery experiences, and video games will relate differently with the different recovery experiences compared to the other leisure activities. Results showed that the different video game genres did relate differently to the experiences of work recovery, but not in the predicted directions. The overarching goal of this study is to further the literature on the possible benefits of video game use and to provide a basis for further research on video games and work recovery.
Bachelor of Science (B.S.)
College of Sciences
Gass, Jessica A., "Relationship Between Video Games and Recovery From Work: A Comparison of Different Genres and Leisure Activities" (2022). Honors Undergraduate Theses. 1138.
Restricted to the UCF community until 5-1-2022; it will then be open access.