Abstract
The use of Virtual Reality (VR) and Imagery have been utilized in psychological practices and treatment. VR has recently been the focus of research with treatments for post traumatic stress disorder, substance abuse, and phobias, among other social and behavioral issues. VR allows the researcher to create realistic controlled environments in which they are able to manipulate the experiment. Imagery permits the individual to imagine and recall scenarios from their past in order to create a more personal environment. This experiment aimed to expand upon VR practices and treatment in regards to alcohol research. In this experiment, 70 participants, 39 females and 31 males, were exposed to two VR alcohol and two Imagery alcohol cue environments. Subject craving and psychophysiological measures were taken across all four scenes and all baselines. Overall, craving measures demonstrated that female nondrinkers developed higher cravings during Imagery. Conversely, male social drinkers demonstrated higher cravings during VR. This study supports the use of VR environments in the study of alcohol cue reactivity.
Notes
If this is your Honors thesis, and want to learn how to access it or for more information about readership statistics, contact us at STARS@ucf.edu
Thesis Completion
2011
Semester
Spring
Advisor
Cassisi, Jeffrey
Degree
Bachelor of Science (B.S.)
College
College of Sciences
Degree Program
Psychology
Subjects
Dissertations, Academic -- Sciences;Sciences -- Dissertations, Academic
Format
Identifier
CFH0003813
Language
English
Access Status
Open Access
Length of Campus-only Access
None
Document Type
Honors in the Major Thesis
Recommended Citation
Labriola, Nicole, "The effects of alcohol based cues virtual reality versus guided imagery" (2011). HIM 1990-2015. 1147.
https://stars.library.ucf.edu/honorstheses1990-2015/1147