Developing Participant Investment within Digital Interactive Stories
Abstract
Interactive storytelling has been attempted, but not mastered, using digital media. Although this failure has been attributed by some to an innate discrepancy between the goals of storytelling and the qualities of interactive investment, interactive story in live theatre and role-play has demonstrated the ability to engage and maintain engagement with a participating audience.
A possible solution lies in designing the goals of interaction based upon the rewards and structures of storytelling rather than the competitive goals of game play. By studying the way in which live interaction functions, and specifically addressing the imaginative contribution of the participant, digital storytellers can begin to think about creating procedural systems for storytelling that make engaging a story both rewarding and transformative. The study leads to a preliminary list of guidelines for authors who are trying to design programs or methodology for interactive stories.
Notes
This item is only available in print in the UCF Libraries. If this is your thesis or dissertation, you can help us make it available online for use by researchers around the world by STARS for more information.
Thesis Completion
2005
Semester
Fall
Advisor
Moshell, J. Michael
Degree
Bachelor of Science (B.S.)
College
College of Arts and Sciences
Degree Program
Digital Media
Subjects
Arts and Sciences -- Dissertations, Academic; Dissertations, Academic -- Arts and Sciences; Interactive multimedia; Storytelling -- Data processing
Format
Identifier
DP0021958
Language
English
Access Status
Open Access
Length of Campus-only Access
None
Document Type
Honors in the Major Thesis
Recommended Citation
Mott, Dana, "Developing Participant Investment within Digital Interactive Stories" (2005). HIM 1990-2015. 510.
https://stars.library.ucf.edu/honorstheses1990-2015/510