Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment.

Abstract

Video game research has recently begun to investigate the impact of experience and skill level in action video games on visual search and intentional mechanisms. This research attempts to further these investigations by looking at the differences between skilled and less skilled video game players of combat-based action video games in a target detection and identification task set in simulated combat environments. As expected, skilled players out performed less skilled players by detecting the presence or absence of a target more quickly and accurately than less skilled players. Skilled players also more accurately and quickly identified a target's location, once detected. The results are consistent with Green & Bavelier's (2003, 2005) research that suggests playing action video games influences visual selection attention.

Notes

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Thesis Completion

2006

Semester

Fall

Advisor

Sims, Valerie

Degree

Bachelor of Science (B.S.)

College

College of Sciences

Degree Program

Psychology

Subjects

Dissertations, Academic -- Sciences; Sciences -- Dissertations, Academic; Video games -- Psychological aspects

Format

Print

Identifier

DP0022010

Language

English

Access Status

Open Access

Length of Campus-only Access

None

Document Type

Honors in the Major Thesis

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