Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment.
Abstract
Video game research has recently begun to investigate the impact of experience and skill level in action video games on visual search and intentional mechanisms. This research attempts to further these investigations by looking at the differences between skilled and less skilled video game players of combat-based action video games in a target detection and identification task set in simulated combat environments. As expected, skilled players out performed less skilled players by detecting the presence or absence of a target more quickly and accurately than less skilled players. Skilled players also more accurately and quickly identified a target's location, once detected. The results are consistent with Green & Bavelier's (2003, 2005) research that suggests playing action video games influences visual selection attention.
Notes
This item is only available in print in the UCF Libraries. If this is your thesis or dissertation, you can help us make it available online for use by researchers around the world by STARS for more information.
Thesis Completion
2006
Semester
Fall
Advisor
Sims, Valerie
Degree
Bachelor of Science (B.S.)
College
College of Sciences
Degree Program
Psychology
Subjects
Dissertations, Academic -- Sciences; Sciences -- Dissertations, Academic; Video games -- Psychological aspects
Format
Identifier
DP0022010
Language
English
Access Status
Open Access
Length of Campus-only Access
None
Document Type
Honors in the Major Thesis
Recommended Citation
Dapra, Charles, "Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment." (2006). HIM 1990-2015. 586.
https://stars.library.ucf.edu/honorstheses1990-2015/586