The ambient sound engine : a tool built for improving interactive and improvisational performance

Abstract

The Ambient Sound Engine is a complex and highly specialized computer utility built for work with interactive performance. It has been made possible with the dedicated contributions of numerous students and professors. My personal contributions to this project have resulted in a wide array of learning experiences. I have learned to work with database software, advanced coding environments, UI implementations in Java, and advanced sound manipulation. In the end I hope that I have created a unique and valuable product that wili provide function to the industry of interactive performance.

The Ambient Sound Engine is a utility that will allow quickly adaptable environments to be simulated in surround sound. It required an interface that could respond quickly to required changes, could store a large amount of configuration and sound data, and an interface that could be navigated easily for the users to utilize.

Notes

This item is only available in print in the UCF Libraries. If this is your thesis or dissertation, you can help us make it available online for use by researchers around the world by downloading and filling out the Internet Distribution Consent Agreement. You may also contact the project coordinator Kerri Bottorff for more information.

Thesis Completion

2009

Semester

Fall

Advisor

Foroosh, Hassan

Degree

Bachelor of Science (B.S.)

College

College of Engineering and Computer Science

Degree Program

Computer Science

Subjects

Dissertations, Academic -- Engineering and Computer Science;Engineering and Computer Science -- Dissertations, Academic

Format

Print

Identifier

DP0022376

Language

English

Access Status

Open Access

Length of Campus-only Access

None

Document Type

Honors in the Major Thesis

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