The ambient sound engine : a tool built for improving interactive and improvisational performance
The Ambient Sound Engine is a complex and highly specialized computer utility built for work with interactive performance. It has been made possible with the dedicated contributions of numerous students and professors. My personal contributions to this project have resulted in a wide array of learning experiences. I have learned to work with database software, advanced coding environments, UI implementations in Java, and advanced sound manipulation. In the end I hope that I have created a unique and valuable product that wili provide function to the industry of interactive performance.
The Ambient Sound Engine is a utility that will allow quickly adaptable environments to be simulated in surround sound. It required an interface that could respond quickly to required changes, could store a large amount of configuration and sound data, and an interface that could be navigated easily for the users to utilize.
This item is only available in print in the UCF Libraries. If this is your thesis or dissertation, you can help us make it available online for use by researchers around the world by downloading and filling out the Internet Distribution Consent Agreement. You may also contact the project coordinator Kerri Bottorff for more information.
Bachelor of Science (B.S.)
College of Engineering and Computer Science
Dissertations, Academic -- Engineering and Computer Science;Engineering and Computer Science -- Dissertations, Academic
Length of Campus-only Access
Honors in the Major Thesis
Kidwell, Christopher L., "The ambient sound engine : a tool built for improving interactive and improvisational performance" (2009). HIM 1990-2015. 900.