Keywords

Video games; video game player; non-video game player; subjective scale; perceptual abilities; reaction speed; spatial abilities; objective measure; confidence; confidence bias; self-report survey; first-person-shooter; aim-trainer; AimLabs

Abstract

Researchers have been debating whether video games influence our cognitive and perceptual processing abilities. There are two notable gaps in the video game literature, which are (1) the lack of objective performance measures and (2) not addressing participants’ confidence ratings. This study addressed both by examining (1) the relationship between confidence and performance scores, (2) changes in confidence after gameplay, and (3) the relationship between self-reported play hours and AimLabs performance. A mixed-methods approach was used, combining AimLabs data with pre- and post-game confidence ratings. Participants were grouped (high, medium, low) based on reported weekly play hours and three perceptual tasks were used (Deary-Liewald, Eriksen Flanker, and Card Rotation). Results indicated that the high groups rated their confidence far higher than those in the other groups. No significant correlation was found between the confidence scores and the perceptual tasks, but there was a weak-moderate positive relationship found between objective performance in AimLabs and perceptual task performance. There was also a difference between the groups when comparing the AimLabs speed performances, the high hours group reacting fastest and the low hours group reacting slowest. These results provide supporting evidence that objective performance could potentially be a better indicator of video game players' perceptual abilities compared to subjective scales.

Thesis Completion Year

2025

Thesis Completion Semester

Summer

Thesis Chair

Sims, Valerie

College

College of Sciences

Department

Psychology

Thesis Discipline

Psychology

Language

English

Access Status

Open Access

Length of Campus Access

None

Campus Location

Orlando (Main) Campus

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Rights Statement

In Copyright