Abstract
The graphics generator hardware is an important component of flight-training simulators. The function of this hardware is to generate 3D perspective images at rates of 30 frames per second to produce realistic out-ofwindow scenes viewed by the crew under training. Within most graphics generator hardware are array processors which achieve high computation throughput necessary to generate real-time processing. The function of the array processors is to transform, clip, rotate and perspective project the data base into screen coordinates for use by the graphic generator. A FIMD (few instructions multiple data) systolic architecture is proposed to achieve high computational throughput that is required of the array processor. The proposed systolic architecture will implement graphic transformations. A software simulation of the proposed architecture was done to resemble the operations, functions, and communication protocols of a graphic array processor in a Computer Image Generation System. Finally, a comparison was done with the FIMD systolic architecture implementation and another existing graphic processor in terms of speed, versatility, and cost.
Notes
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Graduation Date
1988
Semester
Summer
Advisor
Papadourakis, George M.
Degree
Master of Science (M.S.)
College
College of Engineering
Department
Computer Engineering
Format
Pages
112 p.
Language
English
Rights
Public Domain
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Identifier
DP0025755
Subjects
Dissertations, Academic -- Engineering; Engineering -- Dissertations, Academic
STARS Citation
Murray, Aimee A., "Design of a Systolic Architecture to Implement Graphic Transforms" (1988). Retrospective Theses and Dissertations. 4320.
https://stars.library.ucf.edu/rtd/4320
Accessibility Status
Searchable text