Keywords
Flight simulators, Projectiles, Synthetic training devices
Abstract
An overview of a flight simulation system is presented with a discussion of the system components and the interaction between functional units. The functions of each unit in the visual system are described. Specifically, the projectile subsystem portion of the visual system is presented in detail. A projectile subsystem executive structure is presented with capability of controlling projectile activation and deletion. Mathematical models for missiles with linear projected impact and proportional guidance are discussed. Ballistic projectile models with and without wind and drag considerations are developed. The mathematical equations for position and attitude calculations are given. Design considerations and implementation of algorithms are also presented with other system design trade-offs.
Notes
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Graduation Date
1985
Semester
Spring
Advisor
Whitehouse, Gary E.
Degree
Master of Science (M.S.)
College
College of Engineering
Department
Engineering
Format
Language
English
Rights
Public Domain
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Identifier
DP0017527
STARS Citation
Hodson, Robert F., "A Projectile Subsystem in a Flight Simulation System" (1985). Retrospective Theses and Dissertations. 4803.
https://stars.library.ucf.edu/rtd/4803
Contributor (Linked data)
Whitehouse, Gary E., 1938- [VIAF]
Whitehouse, Gary E., 1938- [LC]
University of Central Florida. College of Engineering [VIAF]
Accessibility Status
Searchable text