Keywords

Flight simulators, Projectiles, Synthetic training devices

Abstract

An overview of a flight simulation system is presented with a discussion of the system components and the interaction between functional units. The functions of each unit in the visual system are described. Specifically, the projectile subsystem portion of the visual system is presented in detail. A projectile subsystem executive structure is presented with capability of controlling projectile activation and deletion. Mathematical models for missiles with linear projected impact and proportional guidance are discussed. Ballistic projectile models with and without wind and drag considerations are developed. The mathematical equations for position and attitude calculations are given. Design considerations and implementation of algorithms are also presented with other system design trade-offs.

Notes

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Graduation Date

1985

Semester

Spring

Advisor

Whitehouse, Gary E.

Degree

Master of Science (M.S.)

College

College of Engineering

Department

Engineering

Format

PDF

Language

English

Rights

Public Domain

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Identifier

DP0017527

Accessibility Status

Searchable text

Included in

Engineering Commons

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