Abstract
Surfaces have texture, and few surfaces are truly smooth in the real world, yet this is how they are modeled. Texturing provides the illusion of increased surface roughness or granularity, and it also gives the illusion of extra detail and realism. This is accomplished by modulating surface color based on gradient function known as texture pattern.
Changing texture pattern data can be expensive and time consuming since the change must be done on database offline system and then reloaded on the Computer Image Generator (CIG) for review of the change. The Interactive Generator (IAT) system is designed for online examination and/or modification of the data associated with texture patterns on the General Electric Computer Image Generator (COMPUSCENE III CIG). With this online capability, the IAT system is very cost effective because it facilitates the process of debugging and improving new texture patterns.
In this paper, the texture pattern data, specifications of IAT system, interface requirements, the IAT system overview, limitations, measure of performance and future enhancement are described with respect to COMPUSCENE II CIG.
Notes
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Graduation Date
1986
Advisor
Bauer, Christian S.
Degree
Master of Science (M.S.)
College
College of Engineering
Department
Engineering
Format
Pages
73 p.
Language
English
Rights
Public Domain
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Identifier
DP0020344
STARS Citation
Wah, Yin L., "Interactive Texturing For a Computer Graphics Display System" (1986). Retrospective Theses and Dissertations. 4932.
https://stars.library.ucf.edu/rtd/4932
Contributor (Linked data)
Christian S. Bauer, Jr. (Q57708477)
University of Central Florida. College of Engineering [VIAF]
Accessibility Status
Searchable text