Abstract
The topic of this thesis is a collection detection algorithm for use in computer programs dealing in three dimensional graphics. Collision detection is usually accomplished by breaking the movement into small steps and checking if a collision has occurred at each of these discrete steps. This method is a very time-intensive way to detect for collisions and therefore, inefficient for a system which typically moves in large increments. For this kind of system, a method could be developed which checks once for collisions without dividing the move into multiple small increments. The subject of this paper is an algorithm, developed for use in a computer program, that will allow the user to make large movements of the objects and check for collisions quickly and efficiently.
Notes
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Graduation Date
1986
Semester
Fall
Advisor
Bauer, Christian S.
Degree
Master of Science (M.S.)
College
College of Engineering
Format
Pages
76 p.
Language
English
Rights
Public Domain
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Identifier
DP0020360
STARS Citation
Eichner, Gregory T., "A One Step collision Detection Method for Computer Graphics Programs" (1986). Retrospective Theses and Dissertations. 4950.
https://stars.library.ucf.edu/rtd/4950
Contributor (Linked data)
Christian S. Bauer, Jr. (Q57708477)
University of Central Florida. College of Engineering [VIAF]
Accessibility Status
Searchable text