Abstract

The topic of this thesis is a collection detection algorithm for use in computer programs dealing in three dimensional graphics. Collision detection is usually accomplished by breaking the movement into small steps and checking if a collision has occurred at each of these discrete steps. This method is a very time-intensive way to detect for collisions and therefore, inefficient for a system which typically moves in large increments. For this kind of system, a method could be developed which checks once for collisions without dividing the move into multiple small increments. The subject of this paper is an algorithm, developed for use in a computer program, that will allow the user to make large movements of the objects and check for collisions quickly and efficiently.

Notes

If this is your thesis or dissertation, and want to learn how to access it or for more information about readership statistics, contact us at STARS@ucf.edu

Graduation Date

1986

Semester

Fall

Advisor

Bauer, Christian S.

Degree

Master of Science (M.S.)

College

College of Engineering

Format

PDF

Pages

76 p.

Language

English

Rights

Public Domain

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Identifier

DP0020360

Accessibility Status

Searchable text

Included in

Engineering Commons

Share

COinS