Abstract

The training community has focused considerable attention on interactive video technology which in recent years has become a popular method of delivery for training applications utilizing microcomputers. This paper identifies the classifications of interactive video and addresses the hardware, software and processes required to utilize the technology for training applications. The capabilities and limitations of the technology are discussed with respect to the various video devices which are utilized. The major advantages of interactive video identified include the capability to combine computer graphics with video; the ability to deliver realistic video simulation; and the ability to store, sort, and retrieve video still images or full motion sequences on demand. Current limitations of the technology include the permanence of the recorded images on a videodisc and the cost associated with the development of the programs. The trend in the training industry is to gradually incorporate the technology into training materials as the demand for interactive products expands. Advances in the areas of recordable disc technology and compact disc technology should establish a strong position for interactive video products in the training market.

Notes

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Graduation Date

1987

Semester

Fall

Advisor

Hosni, Yasser A.

Degree

Master of Science (M.S.)

College

College of Engineering

Format

PDF

Pages

65 p.

Language

English

Rights

Public Domain

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

Identifier

DP0021491

Accessibility Status

Searchable text

Included in

Engineering Commons

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