Title
Nap-Of-Earth Flight And The Realtime Simulation Of Dynamic Terrain
Abstract
This document reports the results of the authors' work on understanding the problems associated with dynamic terrain (DT) in networked visual training simulators. Dynamic terrain (construction of emplacements, cratering and repair, etc.) is of substantial military interest as ground-based simulation becomes a common training technology. The basic cost/performance issues of visual simulation are analyzed with regard to the introduction of DT. An overview of current networking (SIMNET) technology for visual simulation is provided, and the difficulty of extending the SIMNET paradigm to dynamic terrain is discussed. An object-oriented representation for terrain is suggested, and its advantages are described.
Publication Date
12-1-1990
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
1289
Number of Pages
118-129
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0025661371 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0025661371
STARS Citation
Moshell, J. Michael; Li, Xin; and Hughes, Charles E., "Nap-Of-Earth Flight And The Realtime Simulation Of Dynamic Terrain" (1990). Scopus Export 1990s. 1446.
https://stars.library.ucf.edu/scopus1990/1446