Title
Toward Interactive-Rate Simulation Of Fluids With Moving Obstacles Using Navier-Stokes Equations
Abstract
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids in computer graphics. By solving the 2D Navier-Stokes equations using a computational fluid dynamics method, we map the surface into 3D using the corresponding pressures in the fluid flow field. The method achieves realistic interactive-rate fluid simulation by solving the physical governing laws of fluids but avoiding the extensive 3D fluid dynamics computation. Unlike previous computer graphics fluid models, our approach can simulate many different fluid behaviors by changing the internal or external boundary conditions. It can model different kinds of fluids by varying the Reynolds number. It can also simulate objects moving or floating in fluids. In addition, we can visualize the animation of the fluid flow field, the streakline of a flow field, and the blending of fluids of different colors. Our model can serve as a testbed to simulate many other fluid phenomena which have never been successfully modeled previously in computer graphics. © 1995 by Academic Press, Inc.
Publication Date
1-1-1995
Publication Title
Graphical Models and Image Processing
Volume
57
Issue
2
Number of Pages
107-116
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1006/gmip.1995.1012
Copyright Status
Unknown
Socpus ID
0029275770 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029275770
STARS Citation
Chen, Jim X. and Da Vitoria Lobo, Niels, "Toward Interactive-Rate Simulation Of Fluids With Moving Obstacles Using Navier-Stokes Equations" (1995). Scopus Export 1990s. 1864.
https://stars.library.ucf.edu/scopus1990/1864