Title
Optimal Parallel Algorithm For Volume Ray Casting
Abstract
Volume rendering by ray casting is a computationally expensive problem. For interactive volume visualization, rendering has to be done in real time (30 frames/sec). Since the typical 3-D dataset size is at least 1283, the use of parallel processing is imperative. In this paper, we present an O(log n) EREW algorithm for volume rendering using O(n3) processors which can be optimized to O(log3n) time using O(n3/log3n) processors. We have implemented our algorithm on MasPar MP1200. The implementation results show that a frame from 1233 data size is generated in about 3 seconds using 4096 processors.
Publication Date
1-1-1995
Publication Title
IEEE Symposium on Parallel and Distributed Processing - Proceedings
Number of Pages
707-711
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0029239529 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029239529
STARS Citation
Goel, Vineet and Mukherjee, Amar, "Optimal Parallel Algorithm For Volume Ray Casting" (1995). Scopus Export 1990s. 1883.
https://stars.library.ucf.edu/scopus1990/1883