Title
Optimal Parallel Algorithm For Volume Ray Casting
Abstract
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visualization, rendering has to be done in real time (30 frames/sec). Since the typical 3-D dataset size is 2563, the use of parallel processing is imperative. In this paper, we present an O(log n) EREW algorithm for volume rendering using O(n3) processors which can be optimized to O(log3 n) time using O(n3/log3 n) processors. We have implemented our algorithm on MasPar MP1200. The implementation results show that a frame from 2563 data size is generated in 11 seconds using 4096 processors. This time can be further reduced by using a large number of processors.
Publication Date
1-1-1995
Publication Title
Frontiers of Massively Parallel Computation - Conference Proceedings
Number of Pages
238-245
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0029205025 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029205025
STARS Citation
Goel, Vineet and Mukherjee, Amar, "Optimal Parallel Algorithm For Volume Ray Casting" (1995). Scopus Export 1990s. 1934.
https://stars.library.ucf.edu/scopus1990/1934