Title

Fluids in a distributed interactive simulation

Abstract

Today's training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important features such as fluid surface effects and flow over a terrain surface have been neglected decreasing the realism of the simulation. The modeling and animation of fluids have recently been pursued vigorously in computer graphics but fluid in a real-time networked virtual environment has not been studied. This paper investigates issues concerning the implementation of fluids in a distributed interactive simulation. Several fluid models and a player/ghost simulation strategy are examined.

Publication Date

1-1-1994

Publication Title

Proceedings of the 5th Annual Conference on AI, Simulation, and Planning in High Autonomy Systems: Distributed Interactive Simulation Environments, AIHAS 1994

Number of Pages

43-45

Document Type

Article; Proceedings Paper

Identifier

scopus

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/AIHAS.1994.390502

Socpus ID

85063370414 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85063370414

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