Title
Fluids in a distributed interactive simulation
Abstract
Today's training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important features such as fluid surface effects and flow over a terrain surface have been neglected decreasing the realism of the simulation. The modeling and animation of fluids have recently been pursued vigorously in computer graphics but fluid in a real-time networked virtual environment has not been studied. This paper investigates issues concerning the implementation of fluids in a distributed interactive simulation. Several fluid models and a player/ghost simulation strategy are examined.
Publication Date
1-1-1994
Publication Title
Proceedings of the 5th Annual Conference on AI, Simulation, and Planning in High Autonomy Systems: Distributed Interactive Simulation Environments, AIHAS 1994
Number of Pages
43-45
Document Type
Article; Proceedings Paper
Identifier
scopus
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/AIHAS.1994.390502
Copyright Status
Unknown
Socpus ID
85063370414 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85063370414
STARS Citation
Jinxiong, Chen and Sartor, M., "Fluids in a distributed interactive simulation" (1994). Scopus Export 1990s. 192.
https://stars.library.ucf.edu/scopus1990/192