Title

Distributed virtual environment real-time simulation network

Abstract

Distributed real-time simulation requires a time and space coherent representation of a virtual environment. The Distributed Virtual Environment Real-time Simulation Network (Virtual Environment Real-time Network, or VERN) protocol forms the software basis for an environment that will support experiments with a network of visual simulators operating in a pseudo-universe. This paper explains the concepts and implementation of a virtual environment asynchronous real-time network (VEARN). The frame rate of a VEARN-based simulation is not affected by network communication. Instead a higher network speed improves the fidelity of the simulation's interactions between objects. Loosely-coupled interactive simulation is thus realistic. Moreover, the fidelity of the simulation can be kept as high as possible for objects running on fast workstations. This is in contrast to the old approach in which the slowest process determined the fidelity attained by all other processes.

Publication Date

12-1-1994

Publication Title

Advances in Modelling and Analysis B: Signals, Information, Data, Patterns

Volume

31

Issue

1

Number of Pages

1-7

Document Type

Article

Identifier

scopus

Personal Identifier

scopus

Socpus ID

0028554611 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0028554611

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