Title
Distributed virtual environment real-time simulation network
Abstract
Distributed real-time simulation requires a time and space coherent representation of a virtual environment. The Distributed Virtual Environment Real-time Simulation Network (Virtual Environment Real-time Network, or VERN) protocol forms the software basis for an environment that will support experiments with a network of visual simulators operating in a pseudo-universe. This paper explains the concepts and implementation of a virtual environment asynchronous real-time network (VEARN). The frame rate of a VEARN-based simulation is not affected by network communication. Instead a higher network speed improves the fidelity of the simulation's interactions between objects. Loosely-coupled interactive simulation is thus realistic. Moreover, the fidelity of the simulation can be kept as high as possible for objects running on fast workstations. This is in contrast to the old approach in which the slowest process determined the fidelity attained by all other processes.
Publication Date
12-1-1994
Publication Title
Advances in Modelling and Analysis B: Signals, Information, Data, Patterns
Volume
31
Issue
1
Number of Pages
1-7
Document Type
Article
Identifier
scopus
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0028554611 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0028554611
STARS Citation
Jinxiong, Chen; Moshell, J. Michael; and Hughes, Charles E., "Distributed virtual environment real-time simulation network" (1994). Scopus Export 1990s. 80.
https://stars.library.ucf.edu/scopus1990/80