Title

Linking Constructive And Virtual Simulation In Distributed Interactive Simulation (Dis)

Keywords

battlefield simulation; Computer Generated Forces; constructive simulation; Distributed Interactive Simulation; virtual simulation

Abstract

Existing Distributed Interactive Simulation (DIS) systems (which are a class of virtual simulations) are limited by computational power and network bandwidth in the number of vehicle platforms that can take part in a single battlefield simulation. One way to improve this limit is to integrate an aggregate constructive wargame into the DIS simulation; the constructive wargame supplies the context for a large-scale battle without adding significant computational load to the network. A critical idea in such an integration is that the events in the constructive simulation influence the events in the virtual battlefield and vice versa; this maintains the unity of the entire battlefield simulation. This paper is a tutorial on the problem of integrating constructive and virtual simulations. It describes constructive and virtual simulations, discusses motivations for integrating such simulations, and addresses general problems that must be solved by any constructive and virtual integration.

Publication Date

4-19-1995

Publication Title

Proceedings of SPIE - The International Society for Optical Engineering

Volume

10280

Number of Pages

281-298

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1117/12.204225

Socpus ID

0029221057 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0029221057

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