Title

Bringing Vr And Spatial 3D Interaction To The Masses Through Video Games

Abstract

This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games. © 2008 IEEE.

Publication Date

9-18-2008

Publication Title

IEEE Computer Graphics and Applications

Volume

28

Issue

5

Number of Pages

10-15

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/MCG.2008.92

Socpus ID

51649096978 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/51649096978

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