Title
Bringing Vr And Spatial 3D Interaction To The Masses Through Video Games
Abstract
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games. © 2008 IEEE.
Publication Date
9-18-2008
Publication Title
IEEE Computer Graphics and Applications
Volume
28
Issue
5
Number of Pages
10-15
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/MCG.2008.92
Copyright Status
Unknown
Socpus ID
51649096978 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/51649096978
STARS Citation
LaViola, Joseph J., "Bringing Vr And Spatial 3D Interaction To The Masses Through Video Games" (2008). Scopus Export 2000s. 10049.
https://stars.library.ucf.edu/scopus2000/10049