Title
Poster: Effects Of Head Tracking And Stereo On Non-Isomorphic 3D Rotation
Keywords
Evaluation; Head tracking; Non-isomorphic 3D rotation; Stereo
Abstract
We present an experimental study that explores how head tracking and stereo affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects peformed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. Subjects also highly rated the importance of stereo and non-isomorphic amplification in the 3D rotation task. ©2008 IEEE.
Publication Date
8-25-2008
Publication Title
3DUI - IEEE Symposium on 3D User Interfaces 2008
Number of Pages
155-156
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/3DUI.2008.4476614
Copyright Status
Unknown
Socpus ID
49749130498 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/49749130498
STARS Citation
LaViola, Joseph J.; Forsberg, Andrew S.; Huffman, John; and Bragdon, Andrew, "Poster: Effects Of Head Tracking And Stereo On Non-Isomorphic 3D Rotation" (2008). Scopus Export 2000s. 10304.
https://stars.library.ucf.edu/scopus2000/10304