Title

Poster: Effects Of Head Tracking And Stereo On Non-Isomorphic 3D Rotation

Keywords

Evaluation; Head tracking; Non-isomorphic 3D rotation; Stereo

Abstract

We present an experimental study that explores how head tracking and stereo affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment compares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresholds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects peformed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. Subjects also highly rated the importance of stereo and non-isomorphic amplification in the 3D rotation task. ©2008 IEEE.

Publication Date

8-25-2008

Publication Title

3DUI - IEEE Symposium on 3D User Interfaces 2008

Number of Pages

155-156

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/3DUI.2008.4476614

Socpus ID

49749130498 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/49749130498

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