Title
Interaction: Interfaces, Algorithms, And Applications
Abstract
The virtual reality field has recently seen the advent of novel commodity 3D user interfaces that have led to not only a revolution in video game interaction, but also new possibilities for other virtual reality applications. This course provides background on the interfaces and algorithms involved in 3D interaction, and previews the future of research in the field. Topics include: interaction algorithms, their application to animation, interactive manipulation, video games, and general human-computer interaction. Special attention is focused on interfaces and multimodal interaction techniques.
Publication Date
12-1-2009
Publication Title
ACM SIGGRAPH 2009 Courses, SIGGRAPH '09
Number of Pages
-
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/1667239.1667253
Copyright Status
Unknown
Socpus ID
77149122079 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/77149122079
STARS Citation
Otaduy, Miguel A.; Igarashi, Takeo; and Laviola, Joseph J., "Interaction: Interfaces, Algorithms, And Applications" (2009). Scopus Export 2000s. 11445.
https://stars.library.ucf.edu/scopus2000/11445